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authorSergey Sharybin <sergey.vfx@gmail.com>2019-05-15 15:11:13 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-05-16 11:34:11 +0300
commite5c3ae31189b3acb54d33061da2bd27c3d0abad5 (patch)
treea53fe430313980bc37f98966d35d2c390cdbfb62 /animation_add_corrective_shape_key.py
parent05baedacbfdb15b74a2c89a790e8b3f196ef1417 (diff)
Addons: Adopt for Dependency Graph API changes
Mainly search-and-replace approach. Tested the enabled-by-default export/import addons. Seems to work with an exception of X3D which is still referencing Blender Internal material properties. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D4866
Diffstat (limited to 'animation_add_corrective_shape_key.py')
-rw-r--r--animation_add_corrective_shape_key.py6
1 files changed, 4 insertions, 2 deletions
diff --git a/animation_add_corrective_shape_key.py b/animation_add_corrective_shape_key.py
index ed72fcae..e40a7919 100644
--- a/animation_add_corrective_shape_key.py
+++ b/animation_add_corrective_shape_key.py
@@ -70,7 +70,8 @@ def extract_vert_coords(ob, verts):
def extract_mapped_coords(ob, shape_verts):
totvert = len(shape_verts)
- mesh = ob.to_mesh(bpy.context.scene, True, 'PREVIEW')
+ depsgraph = context.evaluated_depsgraph_get()
+ mesh = ob.evaluated_get(depsgraph).to_mesh()
# cheating, the original mapped verts happen
# to be at the end of the vertex array
@@ -201,7 +202,8 @@ class add_corrective_pose_shape(bpy.types.Operator):
def func_object_duplicate_flatten_modifiers(context, obj):
- mesh = obj.to_mesh(context.scene, True, 'PREVIEW')
+ depsgraph = context.evaluated_depsgraph_get()
+ mesh = obj.evaluated_get(depsgraph).to_mesh()
name = obj.name + "_clean"
new_object = bpy.data.objects.new(name, mesh)
new_object.data = mesh