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authorNBurn <7nburn@gmail.com>2019-01-25 06:59:16 +0300
committerNBurn <7nburn@gmail.com>2019-01-25 06:59:16 +0300
commitc686df25d98bc6a08ad02b9f4f9cff6b4aee4805 (patch)
tree2ddb8dd6ee0fc2bd546bb95691c07b906aeab1cf /archimesh/achm_door_maker.py
parenta6189ebcbe0fcee59f72147fcc160f7b47234354 (diff)
addons: object select_set syntax update
Diffstat (limited to 'archimesh/achm_door_maker.py')
-rw-r--r--archimesh/achm_door_maker.py18
1 files changed, 9 insertions, 9 deletions
diff --git a/archimesh/achm_door_maker.py b/archimesh/achm_door_maker.py
index f3b42ded..f6238200 100644
--- a/archimesh/achm_door_maker.py
+++ b/archimesh/achm_door_maker.py
@@ -71,7 +71,7 @@ class AchmDoor(Operator):
def create_object(self, context):
# deselect all objects
for o in bpy.data.objects:
- o.select = False
+ o.select_set(False)
# we create main object and mesh
mainmesh = bpy.data.meshes.new("DoorFrane")
@@ -85,7 +85,7 @@ def create_object(self, context):
shape_children(mainobject)
# we select, and activate, main object
- mainobject.select = True
+ mainobject.select_set(True)
bpy.context.scene.objects.active = mainobject
@@ -101,12 +101,12 @@ def update_object(self, context):
oldmesh = o.data
oldname = o.data.name
# Now we deselect that object to not delete it.
- o.select = False
+ o.select_set(False)
# and we create a new mesh
tmp_mesh = bpy.data.meshes.new("temp")
# deselect all objects
for obj in bpy.data.objects:
- obj.select = False
+ obj.select_set(False)
# ---------------------------------
# Clear Parent objects (autohole)
@@ -124,13 +124,13 @@ def update_object(self, context):
child.hide = False # must be visible to avoid bug
child.hide_render = False # must be visible to avoid bug
old = child.data
- child.select = True
+ child.select_set(True)
bpy.ops.object.delete()
bpy.data.meshes.remove(old)
except:
dummy = -1
- myparent.select = True
+ myparent.select_set(True)
bpy.ops.object.delete()
# -----------------------
@@ -150,7 +150,7 @@ def update_object(self, context):
bpy.data.meshes.remove(oldmesh)
tmp_mesh.name = oldname
# and select, and activate, the main object
- o.select = True
+ o.select_set(True)
bpy.context.scene.objects.active = o
@@ -274,7 +274,7 @@ def shape_children(mainobject, update=False):
# deactivate others
for o in bpy.data.objects:
if o.select is True and o.name != mainobject.name:
- o.select = False
+ o.select_set(False)
# ------------------------------------------------------------------
@@ -535,7 +535,7 @@ def make_one_door(self, myframe, width, openside):
handle2 = None
if self.handle != "0":
handle1 = create_handle(self, mydoor, "Front", width, openside)
- handle1.select = True
+ handle1.select_set(True)
bpy.context.scene.objects.active = handle1
set_smooth(handle1)
set_modifier_subsurf(handle1)