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authorJacques Lucke <mail@jlucke.com>2019-01-30 14:44:08 +0300
committerJacques Lucke <mail@jlucke.com>2019-01-30 14:44:08 +0300
commit4e8ddec4e1be8e67da90fe244707fb2077837604 (patch)
tree1e116292da425f16ee9f6818ee5deda7aa84cd24 /archimesh
parent04dc7f2acbe3d7b6dc5c85ce259aba17bd747448 (diff)
Fix: Material.diffuse_color has an alpha component now
Diffstat (limited to 'archimesh')
-rw-r--r--archimesh/achm_tools.py16
1 files changed, 8 insertions, 8 deletions
diff --git a/archimesh/achm_tools.py b/archimesh/achm_tools.py
index 8d44fe0c..3a775516 100644
--- a/archimesh/achm_tools.py
+++ b/archimesh/achm_tools.py
@@ -328,7 +328,7 @@ def create_diffuse_material(matname, replace, r, g, b, rv=0.8, gv=0.8, bv=0.8, m
return m
# Create material
mat = bpy.data.materials.new(matname)
- mat.diffuse_color = (rv, gv, bv) # viewport color
+ mat.diffuse_color = (rv, gv, bv, 1.0) # viewport color
mat.use_nodes = True
nodes = mat.node_tree.nodes
@@ -412,7 +412,7 @@ def create_translucent_material(matname, replace, r, g, b, rv=0.8, gv=0.8, bv=0.
return m
# Create material
mat = bpy.data.materials.new(matname)
- mat.diffuse_color = (rv, gv, bv) # viewport color
+ mat.diffuse_color = (rv, gv, bv, 1.0) # viewport color
mat.use_nodes = True
nodes = mat.node_tree.nodes
@@ -465,7 +465,7 @@ def create_glass_material(matname, replace, rv=0.333, gv=0.342, bv=0.9):
# Create material
mat = bpy.data.materials.new(matname)
mat.use_nodes = True
- mat.diffuse_color = (rv, gv, bv)
+ mat.diffuse_color = (rv, gv, bv, 1.0)
nodes = mat.node_tree.nodes
# support for multilanguage
@@ -544,7 +544,7 @@ def create_transparent_material(matname, replace, r=1, g=1, b=1, alpha=0):
# Create material
mat = bpy.data.materials.new(matname)
mat.use_nodes = True
- mat.diffuse_color = (r, g, b)
+ mat.diffuse_color = (r, g, b, 1.0)
nodes = mat.node_tree.nodes
# support for multilanguage
@@ -580,7 +580,7 @@ def create_glossy_material(matname, replace, r, g, b, rv=0.578, gv=0.555, bv=0.7
# Create material
mat = bpy.data.materials.new(matname)
mat.use_nodes = True
- mat.diffuse_color = (rv, gv, bv)
+ mat.diffuse_color = (rv, gv, bv, 1.0)
nodes = mat.node_tree.nodes
# support for multilanguage
@@ -653,7 +653,7 @@ def create_old_glass_material(matname, replace, rv=0.352716, gv=0.760852, bv=0.9
# Create material
mat = bpy.data.materials.new(matname)
mat.use_nodes = True
- mat.diffuse_color = (rv, gv, bv)
+ mat.diffuse_color = (rv, gv, bv, 1.0)
nodes = mat.node_tree.nodes
# support for multilanguage
@@ -726,7 +726,7 @@ def create_brick_material(matname, replace, r, g, b, rv=0.8, gv=0.636, bv=0.315)
# Create material
mat = bpy.data.materials.new(matname)
mat.use_nodes = True
- mat.diffuse_color = (rv, gv, bv)
+ mat.diffuse_color = (rv, gv, bv, 1.0)
nodes = mat.node_tree.nodes
# support for multilanguage
@@ -782,7 +782,7 @@ def create_fabric_material(matname, replace, r, g, b, rv=0.8, gv=0.636, bv=0.315
# Create material
mat = bpy.data.materials.new(matname)
mat.use_nodes = True
- mat.diffuse_color = (rv, gv, bv)
+ mat.diffuse_color = (rv, gv, bv, 1.0)
nodes = mat.node_tree.nodes
# support for multilanguage