diff options
author | Antonioya <blendergit@gmail.com> | 2016-08-09 19:01:14 +0300 |
---|---|---|
committer | Antonioya <blendergit@gmail.com> | 2016-08-09 19:01:14 +0300 |
commit | f3a93f08e81a185e058f2acb0ec4c7e1cc99f8d5 (patch) | |
tree | 6dd59ef3ce1f128c7c886f67ff518e121f1b05f4 /archimesh | |
parent | ce2ced159895f41a7dbfac38f61e6d3421dd7346 (diff) |
Archimesh: Fix error when Cycles is not enabled
Now if cycles render is not enabled or not selected, the materials are
not created.
Diffstat (limited to 'archimesh')
-rw-r--r-- | archimesh/achm_books_maker.py | 4 | ||||
-rw-r--r-- | archimesh/achm_column_maker.py | 4 | ||||
-rw-r--r-- | archimesh/achm_curtain_maker.py | 16 | ||||
-rw-r--r-- | archimesh/achm_door_maker.py | 40 | ||||
-rw-r--r-- | archimesh/achm_kitchen_maker.py | 4 | ||||
-rw-r--r-- | archimesh/achm_lamp_maker.py | 4 | ||||
-rw-r--r-- | archimesh/achm_roof_maker.py | 4 | ||||
-rw-r--r-- | archimesh/achm_room_maker.py | 4 | ||||
-rw-r--r-- | archimesh/achm_shelves_maker.py | 4 | ||||
-rw-r--r-- | archimesh/achm_stairs_maker.py | 4 | ||||
-rw-r--r-- | archimesh/achm_tools.py | 45 | ||||
-rw-r--r-- | archimesh/achm_venetian_maker.py | 20 | ||||
-rw-r--r-- | archimesh/achm_window_maker.py | 25 | ||||
-rw-r--r-- | archimesh/achm_window_panel.py | 19 |
14 files changed, 91 insertions, 106 deletions
diff --git a/archimesh/achm_books_maker.py b/archimesh/achm_books_maker.py index e8d9fcef..890a6952 100644 --- a/archimesh/achm_books_maker.py +++ b/archimesh/achm_books_maker.py @@ -137,6 +137,8 @@ class AchmBooks(Operator): row.prop(self, 'afn', slider=True) box = layout.box() + if not context.scene.render.engine == 'CYCLES': + box.enabled = False box.prop(self, 'crt_mat') if self.crt_mat: row = box.row() @@ -201,7 +203,7 @@ def generate_books(self): mydata = create_book("Book" + str(x), self.width, self.depth, self.height, lastx, myloc.y, myloc.z, - self.crt_mat, + self.crt_mat if bpy.context.scene.render.engine == 'CYCLES' else False, self.rX, self.rY, self.rZ, self.rot, ox, oy, oz, ot, self.objcol, self.rC) boxes.extend([mydata[0]]) diff --git a/archimesh/achm_column_maker.py b/archimesh/achm_column_maker.py index 40b46169..6bae7efa 100644 --- a/archimesh/achm_column_maker.py +++ b/archimesh/achm_column_maker.py @@ -322,6 +322,8 @@ class AchmColumn(bpy.types.Operator): row.prop(self, 'ramp') box = layout.box() + if not context.scene.render.engine == 'CYCLES': + box.enabled = False box.prop(self, 'crt_mat') else: row = layout.row() @@ -528,7 +530,7 @@ def create_column_mesh(self): # ------------------------ # Create materials # ------------------------ - if self.crt_mat: + if self.crt_mat and bpy.context.scene.render.engine == 'CYCLES': # Column material mat = create_diffuse_material("Column_material", False, 0.748, 0.734, 0.392, 0.573, 0.581, 0.318) set_material(mycolumn, mat) diff --git a/archimesh/achm_curtain_maker.py b/archimesh/achm_curtain_maker.py index d7ff1011..dcb5dadc 100644 --- a/archimesh/achm_curtain_maker.py +++ b/archimesh/achm_curtain_maker.py @@ -134,6 +134,8 @@ class AchmJapan(Operator): row.prop(self, 'open05', slider=True) box = layout.box() + if not context.scene.render.engine == 'CYCLES': + box.enabled = False box.prop(self, 'crt_mat') if self.crt_mat: box.label("* Remember to verify fabric texture folder") @@ -218,6 +220,8 @@ class AchmRoller(Operator): row.prop(self, 'height') box = layout.box() + if not context.scene.render.engine == 'CYCLES': + box.enabled = False box.prop(self, 'crt_mat') if self.crt_mat: box.label("* Remember to verify fabric texture folder") @@ -352,7 +356,7 @@ def generate_japan(self): posz = -0.008 x = 1 fabricmat = None - if self.crt_mat: + if self.crt_mat and bpy.context.scene.render.engine == 'CYCLES': fabricmat = create_fabric_material("Fabric_material", False, 0.653, 0.485, 0.265, 0.653, 0.485, 0.265) @@ -392,7 +396,7 @@ def generate_japan(self): mycurve2.location.y = -0.01 mycurve2.location.z = 0.005 - if self.crt_mat: + if self.crt_mat and bpy.context.scene.render.engine == 'CYCLES': mat = create_diffuse_material("String_material", False, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.01) set_material(mycurve1, mat) @@ -627,7 +631,7 @@ def generate_roller(self): # Roller Top # ------------------ fabricsolid = None - if self.crt_mat: + if self.crt_mat and bpy.context.scene.render.engine == 'CYCLES': fabricsolid = create_diffuse_material("Fabric_solid_material", False, 0.653, 0.485, 0.265) myroller = create_roller_rail("Roller", @@ -643,7 +647,7 @@ def generate_roller(self): # Sides # -------------------------------------------------------------------------------- plastic = None - if self.crt_mat: + if self.crt_mat and bpy.context.scene.render.engine == 'CYCLES': plastic = create_diffuse_material("Plastic_roller_material", False, 0.653, 0.485, 0.265, 0.653, 0.485, 0.265, 0.2) @@ -665,7 +669,7 @@ def generate_roller(self): # Panel # -------------------------------------------------------------------------------- fabricmat = None - if self.crt_mat: + if self.crt_mat and bpy.context.scene.render.engine == 'CYCLES': fabricmat = create_fabric_material("Fabric_translucent_material", False, 0.653, 0.485, 0.265, 0.653, 0.485, 0.265) @@ -703,7 +707,7 @@ def generate_roller(self): mycurve.location.x = self.width + 0.015 mycurve.location.y = 0 mycurve.location.z = -0.38 - if self.crt_mat: + if self.crt_mat and bpy.context.scene.render.engine == 'CYCLES': mat = create_diffuse_material("String_material", False, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.01) set_material(mycurve, mat) diff --git a/archimesh/achm_door_maker.py b/archimesh/achm_door_maker.py index b0908209..64ba7829 100644 --- a/archimesh/achm_door_maker.py +++ b/archimesh/achm_door_maker.py @@ -205,7 +205,7 @@ def shape_children(mainobject, update=False): mydoor = make_one_door(mp, mainobject, widthr + mp.frame_size, "1") mydoor.location.x = mp.frame_width / 2 - mp.frame_size - if mp.crt_mat: + if mp.crt_mat and bpy.context.scene.render.engine == 'CYCLES': mat = create_diffuse_material("Door_material", False, 0.8, 0.8, 0.8) set_material(mainobject, mat) @@ -236,12 +236,13 @@ def shape_children(mainobject, update=False): myctrl.draw_type = 'BOUNDS' myctrl.hide = False myctrl.hide_render = True - myctrl.cycles_visibility.camera = False - myctrl.cycles_visibility.diffuse = False - myctrl.cycles_visibility.glossy = False - myctrl.cycles_visibility.transmission = False - myctrl.cycles_visibility.scatter = False - myctrl.cycles_visibility.shadow = False + if bpy.context.scene.render.engine == 'CYCLES': + myctrl.cycles_visibility.camera = False + myctrl.cycles_visibility.diffuse = False + myctrl.cycles_visibility.glossy = False + myctrl.cycles_visibility.transmission = False + myctrl.cycles_visibility.scatter = False + myctrl.cycles_visibility.shadow = False # Create control box for baseboard myctrlbase = create_control_box("CTRL_Baseboard", @@ -258,16 +259,17 @@ def shape_children(mainobject, update=False): myctrlbase.draw_type = 'BOUNDS' myctrlbase.hide = False myctrlbase.hide_render = True - myctrlbase.cycles_visibility.camera = False - myctrlbase.cycles_visibility.diffuse = False - myctrlbase.cycles_visibility.glossy = False - myctrlbase.cycles_visibility.transmission = False - myctrlbase.cycles_visibility.scatter = False - myctrlbase.cycles_visibility.shadow = False - - mat = create_transparent_material("hidden_material", False) - set_material(myctrl, mat) - set_material(myctrlbase, mat) + if bpy.context.scene.render.engine == 'CYCLES': + myctrlbase.cycles_visibility.camera = False + myctrlbase.cycles_visibility.diffuse = False + myctrlbase.cycles_visibility.glossy = False + myctrlbase.cycles_visibility.transmission = False + myctrlbase.cycles_visibility.scatter = False + myctrlbase.cycles_visibility.shadow = False + + mat = create_transparent_material("hidden_material", False) + set_material(myctrl, mat) + set_material(myctrlbase, mat) # deactivate others for o in bpy.data.objects: @@ -457,6 +459,8 @@ class AchmDoorObjectgeneratorpanel(Panel): layout.prop(myobjdat, 'handle') box = layout.box() + if not context.scene.render.engine == 'CYCLES': + box.enabled = False box.prop(myobjdat, 'crt_mat') else: row = layout.row() @@ -539,7 +543,7 @@ def make_one_door(self, myframe, width, openside): set_smooth(handle2) set_modifier_subsurf(handle2) # Create materials - if self.crt_mat: + if self.crt_mat and bpy.context.scene.render.engine == 'CYCLES': # Door material mat = create_diffuse_material("Door_material", False, 0.8, 0.8, 0.8) set_material(mydoor, mat) diff --git a/archimesh/achm_kitchen_maker.py b/archimesh/achm_kitchen_maker.py index d34bc929..3cbfe02a 100644 --- a/archimesh/achm_kitchen_maker.py +++ b/archimesh/achm_kitchen_maker.py @@ -522,6 +522,8 @@ class AchmKitchen(Operator): add_cabinet(self, box, idx + 1, self.cabinets[idx]) box = layout.box() + if not context.scene.render.engine == 'CYCLES': + box.enabled = False box.prop(self, 'crt_mat') else: row = layout.row() @@ -831,7 +833,7 @@ def generate_cabinets(self): set_normals(base) # Create materials - if self.crt_mat: + if self.crt_mat and bpy.context.scene.render.engine == 'CYCLES': mat = create_diffuse_material("Cabinet_material", False, 0.8, 0.8, 0.8) for box in boxes: set_material(box, mat) diff --git a/archimesh/achm_lamp_maker.py b/archimesh/achm_lamp_maker.py index e8918a4a..724f21a4 100644 --- a/archimesh/achm_lamp_maker.py +++ b/archimesh/achm_lamp_maker.py @@ -354,6 +354,8 @@ class AchmLamp(Operator): row.prop(self, 'tr03') box = layout.box() + if not context.scene.render.engine == 'CYCLES': + box.enabled = False box.prop(self, 'crt_mat') if self.crt_mat: row = box.row() @@ -484,7 +486,7 @@ def generate_lamp(self): mybulb.name = "Lamp_Bulb" mybulb.parent = myholder mybulb.location = (0, 0, radbulb + self.holder + 0.04) - if self.crt_mat: + if self.crt_mat and bpy.context.scene.render.engine == 'CYCLES': mat = create_emission_material(mybulb.name, True, 0.8, 0.8, 0.8, self.energy) set_material(mybulb, mat) diff --git a/archimesh/achm_roof_maker.py b/archimesh/achm_roof_maker.py index 35d5a60d..d88b5763 100644 --- a/archimesh/achm_roof_maker.py +++ b/archimesh/achm_roof_maker.py @@ -131,6 +131,8 @@ class AchmRoof(Operator): box.prop(self, 'roof_angle') box = layout.box() + if not context.scene.render.engine == 'CYCLES': + box.enabled = False box.prop(self, 'crt_mat') else: row = layout.row() @@ -203,7 +205,7 @@ def create_roof_mesh(self): myroof.rotation_euler = (radians(self.roof_angle), 0.0, 0.0) # Create materials - if self.crt_mat: + if self.crt_mat and bpy.context.scene.render.engine == 'CYCLES': # material mat = create_diffuse_material("Roof_material", False, 0.482, 0.061, 0.003, 0.581, 0.105, 0.068, 0.01) set_material(myroof, mat) diff --git a/archimesh/achm_room_maker.py b/archimesh/achm_room_maker.py index 36138ac0..c092a4e3 100644 --- a/archimesh/achm_room_maker.py +++ b/archimesh/achm_room_maker.py @@ -542,7 +542,7 @@ def shape_walls_and_create_children(myroom, tmp_mesh, update=False): movetotopsolidify(mybase) # Create materials - if rp.crt_mat: + if rp.crt_mat and bpy.context.scene.render.engine == 'CYCLES': # Wall material (two faces) mat = create_diffuse_material("Wall_material", False, 0.765, 0.650, 0.588, 0.8, 0.621, 0.570, 0.1, True) set_material(myroom, mat) @@ -1698,4 +1698,6 @@ class AchmRoomGeneratorPanel(Panel): row.prop(room, 'shell_bfactor', slider=True) box = layout.box() + if not context.scene.render.engine == 'CYCLES': + box.enabled = False box.prop(room, 'crt_mat') diff --git a/archimesh/achm_shelves_maker.py b/archimesh/achm_shelves_maker.py index 0bc0b299..6cbab554 100644 --- a/archimesh/achm_shelves_maker.py +++ b/archimesh/achm_shelves_maker.py @@ -174,6 +174,8 @@ class AchmShelves(Operator): add_shelves(self, box, idx + 1, self.shelves[idx]) box = layout.box() + if not context.scene.render.engine == 'CYCLES': + box.enabled = False box.prop(self, 'crt_mat') else: row = layout.row() @@ -316,7 +318,7 @@ def generate_shelves(self): bpy.context.scene.objects.active = boxes[0] # Create materials - if self.crt_mat: + if self.crt_mat and bpy.context.scene.render.engine == 'CYCLES': mat = create_diffuse_material("Shelves_material", False, 0.8, 0.8, 0.8) for box in boxes: set_material(box, mat) diff --git a/archimesh/achm_stairs_maker.py b/archimesh/achm_stairs_maker.py index e293dad1..d5b1f82e 100644 --- a/archimesh/achm_stairs_maker.py +++ b/archimesh/achm_stairs_maker.py @@ -178,6 +178,8 @@ class AchmStairs(Operator): row.prop(self, 'side_gap') box = layout.box() + if not context.scene.render.engine == 'CYCLES': + box.enabled = False box.prop(self, 'crt_mat') else: row = layout.row() @@ -238,7 +240,7 @@ def create_stairs_mesh(self): # ------------------------ # Create materials # ------------------------ - if self.crt_mat: + if self.crt_mat and bpy.context.scene.render.engine == 'CYCLES': # Stairs material mat = create_diffuse_material("Stairs_material", False, 0.8, 0.8, 0.8) set_material(mystairs, mat) diff --git a/archimesh/achm_tools.py b/archimesh/achm_tools.py index 3ae6618a..bb23c039 100644 --- a/archimesh/achm_tools.py +++ b/archimesh/achm_tools.py @@ -327,11 +327,6 @@ def create_diffuse_material(matname, replace, r, g, b, rv=0.8, gv=0.8, bv=0.8, m if m.name == matname: return m # Create material - scn = bpy.context.scene - # Set cycles render engine if not selected - if not scn.render.engine == 'CYCLES': - scn.render.engine = 'CYCLES' - mat = bpy.data.materials.new(matname) mat.diffuse_color = (rv, gv, bv) # viewport color mat.use_nodes = True @@ -416,11 +411,6 @@ def create_translucent_material(matname, replace, r, g, b, rv=0.8, gv=0.8, bv=0. if m.name == matname: return m # Create material - scn = bpy.context.scene - # Set cycles render engine if not selected - if not scn.render.engine == 'CYCLES': - scn.render.engine = 'CYCLES' - mat = bpy.data.materials.new(matname) mat.diffuse_color = (rv, gv, bv) # viewport color mat.use_nodes = True @@ -473,11 +463,6 @@ def create_glass_material(matname, replace, rv=0.333, gv=0.342, bv=0.9): if m.name == matname: return m # Create material - scn = bpy.context.scene - # Set cycles render engine if not selected - if not scn.render.engine == 'CYCLES': - scn.render.engine = 'CYCLES' - mat = bpy.data.materials.new(matname) mat.use_nodes = True mat.diffuse_color = (rv, gv, bv) @@ -557,11 +542,6 @@ def create_transparent_material(matname, replace, r=1, g=1, b=1, alpha=0): if m.name == matname: return m # Create material - scn = bpy.context.scene - # Set cycles render engine if not selected - if not scn.render.engine == 'CYCLES': - scn.render.engine = 'CYCLES' - mat = bpy.data.materials.new(matname) mat.use_nodes = True mat.diffuse_color = (r, g, b) @@ -598,11 +578,6 @@ def create_glossy_material(matname, replace, r, g, b, rv=0.578, gv=0.555, bv=0.7 if m.name == matname: return m # Create material - scn = bpy.context.scene - # Set cycles render engine if not selected - if not scn.render.engine == 'CYCLES': - scn.render.engine = 'CYCLES' - mat = bpy.data.materials.new(matname) mat.use_nodes = True mat.diffuse_color = (rv, gv, bv) @@ -640,11 +615,6 @@ def create_emission_material(matname, replace, r, g, b, energy): if m.name == matname: return m # Create material - scn = bpy.context.scene - # Set cycles render engine if not selected - if not scn.render.engine == 'CYCLES': - scn.render.engine = 'CYCLES' - mat = bpy.data.materials.new(matname) mat.use_nodes = True nodes = mat.node_tree.nodes @@ -681,11 +651,6 @@ def create_old_glass_material(matname, replace, rv=0.352716, gv=0.760852, bv=0.9 if m.name == matname: return m # Create material - scn = bpy.context.scene - # Set cycles render engine if not selected - if not scn.render.engine == 'CYCLES': - scn.render.engine = 'CYCLES' - mat = bpy.data.materials.new(matname) mat.use_nodes = True mat.diffuse_color = (rv, gv, bv) @@ -759,11 +724,6 @@ def create_brick_material(matname, replace, r, g, b, rv=0.8, gv=0.636, bv=0.315) if m.name == matname: return m # Create material - scn = bpy.context.scene - # Set cycles render engine if not selected - if not scn.render.engine == 'CYCLES': - scn.render.engine = 'CYCLES' - mat = bpy.data.materials.new(matname) mat.use_nodes = True mat.diffuse_color = (rv, gv, bv) @@ -820,11 +780,6 @@ def create_fabric_material(matname, replace, r, g, b, rv=0.8, gv=0.636, bv=0.315 if m.name == matname: return m # Create material - scn = bpy.context.scene - # Set cycles render engine if not selected - if not scn.render.engine == 'CYCLES': - scn.render.engine = 'CYCLES' - mat = bpy.data.materials.new(matname) mat.use_nodes = True mat.diffuse_color = (rv, gv, bv) diff --git a/archimesh/achm_venetian_maker.py b/archimesh/achm_venetian_maker.py index 107e2e7b..57adf0ef 100644 --- a/archimesh/achm_venetian_maker.py +++ b/archimesh/achm_venetian_maker.py @@ -138,7 +138,7 @@ def shape_mesh_and_create_children(mainobject, tmp_mesh, update=False): mat = None plastic = None - if mp.crt_mat: + if mp.crt_mat and bpy.context.scene.render.engine == 'CYCLES': rgb = mp.objcol plastic = create_diffuse_material("Plastic_venetian_material", True, rgb[0], rgb[1], rgb[2], rgb[0], rgb[1], rgb[2], 0.2) @@ -149,7 +149,7 @@ def shape_mesh_and_create_children(mainobject, tmp_mesh, update=False): create_venetian_top(tmp_mesh, mp.width + 0.002, mp.depth + 0.002, -0.06) # materials - if mp.crt_mat: + if mp.crt_mat and bpy.context.scene.render.engine == 'CYCLES': set_material(mainobject, plastic) # -------------------------------------------------------------------------------- # segments @@ -169,7 +169,7 @@ def shape_mesh_and_create_children(mainobject, tmp_mesh, update=False): set_normals(myslats) set_smooth(myslats) - if mp.crt_mat: + if mp.crt_mat and bpy.context.scene.render.engine == 'CYCLES': set_material(myslats, plastic) # ------------------------ # Strings (Middle) @@ -201,7 +201,7 @@ def shape_mesh_and_create_children(mainobject, tmp_mesh, update=False): mycurver.location.y = 0 mycurver.location.z = 0 - if mp.crt_mat: + if mp.crt_mat and bpy.context.scene.render.engine == 'CYCLES': mat = create_diffuse_material("String_material", False, 0.674, 0.617, 0.496, 0.1, 0.1, 0.1, 0.01) set_material(mycurvel, mat) set_material(mycurvec, mat) @@ -237,7 +237,7 @@ def shape_mesh_and_create_children(mainobject, tmp_mesh, update=False): mycurverf.location.y = ((-mp.depth / 2) * cos(radians(mp.angle))) - 0.001 mycurverf.location.z = 0 - if mp.crt_mat: + if mp.crt_mat and bpy.context.scene.render.engine == 'CYCLES': set_material(mycurvelf, mat) set_material(mycurvecf, mat) set_material(mycurverf, mat) @@ -274,7 +274,7 @@ def shape_mesh_and_create_children(mainobject, tmp_mesh, update=False): mycurverb.location.y = ((mp.depth / 2) * cos(radians(mp.angle))) + 0.001 mycurverb.location.z = 0 - if mp.crt_mat: + if mp.crt_mat and bpy.context.scene.render.engine == 'CYCLES': set_material(mycurvelb, mat) set_material(mycurvecb, mat) set_material(mycurverb, mat) @@ -290,7 +290,7 @@ def shape_mesh_and_create_children(mainobject, tmp_mesh, update=False): mybase.rotation_euler = (radians(angleused), 0, 0) # materials - if mp.crt_mat: + if mp.crt_mat and bpy.context.scene.render.engine == 'CYCLES': set_material(mybase, plastic) # ------------------ # Stick @@ -301,7 +301,7 @@ def shape_mesh_and_create_children(mainobject, tmp_mesh, update=False): mystick.location.y = -mp.depth / 2 - 0.003 mystick.location.z = -0.03 # materials - if mp.crt_mat: + if mp.crt_mat and bpy.context.scene.render.engine == 'CYCLES': matstick = create_diffuse_material("Stick_material", False, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.04) set_material(mybase, matstick) @@ -314,7 +314,7 @@ def shape_mesh_and_create_children(mainobject, tmp_mesh, update=False): mystring.location.y = -mp.depth / 2 - 0.003 mystring.location.z = -0.03 - if mp.crt_mat: + if mp.crt_mat and bpy.context.scene.render.engine == 'CYCLES': set_material(mystring, mat) # deactivate others for o in bpy.data.objects: @@ -430,6 +430,8 @@ class AchmVenetianObjectgeneratorpanel(Panel): row.prop(myobjdat, 'ratio', slider=True) box = layout.box() + if not context.scene.render.engine == 'CYCLES': + box.enabled = False box.prop(myobjdat, 'crt_mat') if myobjdat.crt_mat: row = box.row() diff --git a/archimesh/achm_window_maker.py b/archimesh/achm_window_maker.py index ad7731a3..fa8bf390 100644 --- a/archimesh/achm_window_maker.py +++ b/archimesh/achm_window_maker.py @@ -219,15 +219,16 @@ def shape_mesh_and_create_children(mainobject, tmp_mesh, update=False): myctrl.draw_type = 'BOUNDS' myctrl.hide = False myctrl.hide_render = True - myctrl.cycles_visibility.camera = False - myctrl.cycles_visibility.diffuse = False - myctrl.cycles_visibility.glossy = False - myctrl.cycles_visibility.transmission = False - myctrl.cycles_visibility.scatter = False - myctrl.cycles_visibility.shadow = False + if bpy.context.scene.render.engine == 'CYCLES': + myctrl.cycles_visibility.camera = False + myctrl.cycles_visibility.diffuse = False + myctrl.cycles_visibility.glossy = False + myctrl.cycles_visibility.transmission = False + myctrl.cycles_visibility.scatter = False + myctrl.cycles_visibility.shadow = False - mat = create_transparent_material("hidden_material", False) - set_material(myctrl, mat) + mat = create_transparent_material("hidden_material", False) + set_material(myctrl, mat) # deactivate others for o in bpy.data.objects: @@ -513,6 +514,8 @@ class AchmWindowObjectgeneratorpanel(Panel): row.prop(myobjdat, 'blind_back') box = layout.box() + if not context.scene.render.engine == 'CYCLES': + box.enabled = False box.prop(myobjdat, 'crt_mat') else: row = layout.row() @@ -526,7 +529,7 @@ def generate_rail_window(myframe, mp, mymesh): myloc = bpy.context.scene.cursor_location alummat = None - if mp.crt_mat: + if mp.crt_mat and bpy.context.scene.render.engine == 'CYCLES': alummat = create_diffuse_material("Window_material", False, 0.8, 0.8, 0.8, 0.6, 0.6, 0.6, 0.15) # Frame @@ -617,7 +620,7 @@ def generate_leaf_window(myframe, mp, mymesh): myloc = bpy.context.scene.cursor_location alummat = None - if mp.crt_mat: + if mp.crt_mat and bpy.context.scene.render.engine == 'CYCLES': alummat = create_diffuse_material("Window_material", False, 0.8, 0.8, 0.8, 0.6, 0.6, 0.6, 0.15) # Frame @@ -1223,7 +1226,7 @@ def create_rail_window_leaf(objname, hand, sx, sy, sz, f, px, py, pz, mat, matda else: myhandle.location.z = 1 - if mat is True: + if mat is True and bpy.context.scene.render.engine == 'CYCLES': set_material(mywindow, matdata) # Glass glass = create_glass_material("Glass_material", False) diff --git a/archimesh/achm_window_panel.py b/archimesh/achm_window_panel.py index 27f0dd6f..ce7cb34e 100644 --- a/archimesh/achm_window_panel.py +++ b/archimesh/achm_window_panel.py @@ -397,15 +397,16 @@ def do_ctrl_box(myobject): myctrl.draw_type = 'WIRE' myctrl.hide = False myctrl.hide_render = True - myctrl.cycles_visibility.camera = False - myctrl.cycles_visibility.diffuse = False - myctrl.cycles_visibility.glossy = False - myctrl.cycles_visibility.transmission = False - myctrl.cycles_visibility.scatter = False - myctrl.cycles_visibility.shadow = False - - mat = create_transparent_material("hidden_material", False) - set_material(myctrl, mat) + if bpy.context.scene.render.engine == 'CYCLES': + myctrl.cycles_visibility.camera = False + myctrl.cycles_visibility.diffuse = False + myctrl.cycles_visibility.glossy = False + myctrl.cycles_visibility.transmission = False + myctrl.cycles_visibility.scatter = False + myctrl.cycles_visibility.shadow = False + + mat = create_transparent_material("hidden_material", False) + set_material(myctrl, mat) # ------------------------------------------------------------------------------ |