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authorlijenstina <lijenstina@gmail.com>2017-07-31 15:44:12 +0300
committerlijenstina <lijenstina@gmail.com>2017-07-31 15:44:12 +0300
commitb5115349ff44fed123a737324d98582a93d801c3 (patch)
tree9f6f9e577d7828125893888605036142b40a11e8 /bone_selection_sets.py
parent0df67a49cb39b8a028722f3d4167da72c30510c0 (diff)
Bone Selection Sets: Update wiki link, small cleanup
Bumped version to 2.0.1 Pep8 cleanup Update wiki link Remove unused variable No other functional changes
Diffstat (limited to 'bone_selection_sets.py')
-rw-r--r--bone_selection_sets.py80
1 files changed, 40 insertions, 40 deletions
diff --git a/bone_selection_sets.py b/bone_selection_sets.py
index 5bb9011b..bd7b26c0 100644
--- a/bone_selection_sets.py
+++ b/bone_selection_sets.py
@@ -1,4 +1,4 @@
-# ***** BEGIN GPL LICENSE BLOCK *****
+# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
@@ -14,36 +14,36 @@
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
-# ***** END GPL LICENCE BLOCK *****
+# ##### END GPL LICENCE BLOCK #####
bl_info = {
"name": "Bone Selection Sets",
"author": "InĂªs Almeida, Antony Riakiotakis, Dan Eicher",
- "version": (2, 0, 0),
+ "version": (2, 0, 1),
"blender": (2, 75, 0),
"location": "Properties > Object Data (Armature) > Selection Sets",
"description": "List of Bone sets for easy selection while animating",
"warning": "",
- "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
+ "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/"
"Scripts/Animation/SelectionSets",
"category": "Animation",
}
import bpy
from bpy.types import (
- Operator,
- Menu,
- Panel,
- UIList,
- PropertyGroup,
-)
-
+ Operator,
+ Menu,
+ Panel,
+ UIList,
+ PropertyGroup,
+ )
from bpy.props import (
- StringProperty,
- IntProperty,
- EnumProperty,
- CollectionProperty,
-)
+ StringProperty,
+ IntProperty,
+ EnumProperty,
+ CollectionProperty,
+ )
+
# Data Structure ##############################################################
@@ -78,25 +78,24 @@ class POSE_PT_selection_sets(Panel):
@classmethod
def poll(cls, context):
- return (context.object
- and context.object.type == 'ARMATURE'
- and context.object.pose)
+ return (context.object and
+ context.object.type == 'ARMATURE' and
+ context.object.pose)
def draw(self, context):
layout = self.layout
- ob = context.object
arm = context.object
row = layout.row()
row.enabled = (context.mode == 'POSE')
# UI list
- rows = 4 if len(arm.selection_sets) > 0 else 1
+ rows = 4 if len(arm.selection_sets) > 0 else 1
row.template_list(
- "POSE_UL_selection_set", "", # type and unique id
- arm, "selection_sets", # pointer to the CollectionProperty
- arm, "active_selection_set", # pointer to the active identifier
+ "POSE_UL_selection_set", "", # type and unique id
+ arm, "selection_sets", # pointer to the CollectionProperty
+ arm, "active_selection_set", # pointer to the active identifier
rows=rows
)
@@ -148,13 +147,14 @@ class PluginOperator(Operator):
context.object.type == 'ARMATURE' and
context.mode == 'POSE')
+
class NeedSelSetPluginOperator(PluginOperator):
@classmethod
def poll(self, context):
if super().poll(context):
- arm = context.object
- return (arm.active_selection_set < len(arm.selection_sets)
- and arm.active_selection_set >= 0)
+ arm = context.object
+ return (arm.active_selection_set < len(arm.selection_sets) and
+ arm.active_selection_set >= 0)
return False
@@ -208,7 +208,7 @@ class POSE_OT_selection_set_move(NeedSelSetPluginOperator):
@classmethod
def poll(self, context):
if super().poll(context):
- arm = context.object
+ arm = context.object
return len(arm.selection_sets) > 1
return False
@@ -233,7 +233,6 @@ class POSE_OT_selection_set_add(PluginOperator):
bl_description = "Creates a new empty Selection Set"
bl_options = {'UNDO', 'REGISTER'}
-
def execute(self, context):
arm = context.object
@@ -241,7 +240,7 @@ class POSE_OT_selection_set_add(PluginOperator):
# naming
if "SelectionSet" not in arm.selection_sets:
- new_sel_set.name = "SelectionSet"
+ new_sel_set.name = "SelectionSet"
else:
sorted_sets = []
for selset in arm.selection_sets:
@@ -300,7 +299,6 @@ class POSE_OT_selection_set_assign(PluginOperator):
return {'FINISHED'}
-
def execute(self, context):
arm = context.object
act_sel_set = arm.selection_sets[arm.active_selection_set]
@@ -345,7 +343,7 @@ class POSE_OT_selection_set_select(NeedSelSetPluginOperator):
for bone in context.visible_pose_bones:
if bone.name in act_sel_set.bone_ids:
- bone.bone.select = True
+ bone.bone.select = True
return {'FINISHED'}
@@ -378,6 +376,7 @@ class POSE_OT_selection_set_add_and_assign(PluginOperator):
bpy.ops.pose.selection_set_assign('EXEC_DEFAULT')
return {'FINISHED'}
+
# Registry ####################################################################
classes = (
@@ -399,20 +398,21 @@ classes = (
POSE_OT_selection_set_add_and_assign,
)
+
def register():
for cls in classes:
bpy.utils.register_class(cls)
bpy.types.Object.selection_sets = CollectionProperty(
- type=SelectionSet,
- name="Selection Sets",
- description="List of groups of bones for easy selection"
- )
+ type=SelectionSet,
+ name="Selection Sets",
+ description="List of groups of bones for easy selection"
+ )
bpy.types.Object.active_selection_set = IntProperty(
- name="Active Selection Set",
- description="Index of the currently active selection set",
- default=0
- )
+ name="Active Selection Set",
+ description="Index of the currently active selection set",
+ default=0
+ )
def unregister():