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authorSpivak Vladimir (cwolf3d) <cwolf3d@gmail.com>2019-10-11 02:52:59 +0300
committerSpivak Vladimir (cwolf3d) <cwolf3d@gmail.com>2019-10-11 02:52:59 +0300
commit04f482c5aa48a1b04a429dafba3e09f7287b9110 (patch)
tree310459ae8934ebb7b3449217a758a00d374ce7d0 /curve_tools/splines_sequence.py
parentdb2c65d9e7885809a9ac6ab09fa2585e6b35d353 (diff)
Addon: Curve Tools: Refactoring. Added context menu.
Diffstat (limited to 'curve_tools/splines_sequence.py')
-rw-r--r--curve_tools/splines_sequence.py288
1 files changed, 288 insertions, 0 deletions
diff --git a/curve_tools/splines_sequence.py b/curve_tools/splines_sequence.py
new file mode 100644
index 00000000..5d11aedf
--- /dev/null
+++ b/curve_tools/splines_sequence.py
@@ -0,0 +1,288 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and / or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+#
+
+
+import bpy
+
+import bgl
+import blf
+import gpu
+from gpu_extras.batch import batch_for_shader
+
+import math
+import mathutils
+from mathutils import Vector
+
+from bpy.props import (
+ EnumProperty,
+ )
+
+# ------------------------------------------------------------
+# ShowSplinesSequence
+
+def draw_number(n, co, font_height):
+
+ point_list = []
+
+ numeral = [
+ [Vector((0, 0, 0)), Vector((0, 2, 0)), Vector((0, 2, 0)), Vector((1, 2, 0)), Vector((1, 2, 0)), Vector((1, 0, 0)), Vector((1, 0, 0)), Vector((0, 0, 0))],
+ [Vector((0, 1, 0)), Vector((1, 2, 0)), Vector((1, 2, 0)), Vector((1, 0, 0))],
+ [Vector((0, 2, 0)), Vector((1, 2, 0)), Vector((1, 2, 0)), Vector((1, 1, 0)), Vector((1, 1, 0)), Vector((0, 0, 0)), Vector((0, 0, 0)), Vector((1, 0, 0))],
+ [Vector((0, 2, 0)), Vector((1, 2, 0)), Vector((1, 2, 0)), Vector((0, 1, 0)), Vector((0, 1, 0)), Vector((1, 1, 0)), Vector((1, 1, 0)), Vector((0, 0, 0))],
+ [Vector((0, 2, 0)), Vector((0, 1, 0)), Vector((0, 1, 0)), Vector((1, 1, 0)), Vector((1, 1, 0)), Vector((1, 2, 0)), Vector((1, 2, 0)), Vector((1, 0, 0))],
+ [Vector((1, 2, 0)), Vector((0, 2, 0)), Vector((0, 2, 0)), Vector((0, 1, 0)), Vector((0, 1, 0)), Vector((1, 1, 0)), Vector((1, 1, 0)), Vector((1, 0, 0)), Vector((1, 0, 0)), Vector((0, 0, 0))],
+ [Vector((1, 2, 0)), Vector((0, 1, 0)), Vector((0, 1, 0)), Vector((0, 0, 0)), Vector((0, 0, 0)), Vector((1, 0, 0)), Vector((1, 0, 0)), Vector((1, 1, 0)), Vector((1, 1, 0)), Vector((0, 1, 0))],
+ [Vector((0, 2, 0)), Vector((1, 2, 0)), Vector((1, 2, 0)), Vector((0, 1, 0)), Vector((0, 1, 0)), Vector((0, 0, 0))],
+ [Vector((0, 1, 0)), Vector((0, 2, 0)), Vector((0, 2, 0)), Vector((1, 2, 0)), Vector((1, 2, 0)), Vector((1, 0, 0)), Vector((1, 0, 0)), Vector((0, 0, 0)), Vector((0, 0, 0)), Vector((0, 1, 0)), Vector((0, 1, 0)), Vector((1, 1, 0))],
+ [Vector((0, 0, 0)), Vector((1, 1, 0)), Vector((1, 1, 0)), Vector((1, 2, 0)), Vector((1, 2, 0)), Vector((0, 2, 0)), Vector((0, 2, 0)), Vector((0, 1, 0)), Vector((0, 1, 0)), Vector((1, 1, 0))],
+ ]
+
+ for num in numeral[n]:
+ point_list.extend([num * font_height + co])
+
+ return point_list
+
+
+def draw(self, context, splines, sequence_color, font_thickness, font_size, matrix_world):
+
+ splines_len = len(splines)
+ for n in range(0, splines_len):
+
+ res = [int(x) for x in str(n)]
+
+ i = 0
+ for r in res:
+ # draw some text
+ if splines[n].type == 'BEZIER':
+ first_point_co = matrix_world @ splines[n].bezier_points[0].co
+ else:
+ first_point = matrix_world @ splines[n].points[0].co
+ first_point_co = Vector((first_point.x, first_point.y, first_point.z))
+
+ first_point_co = Vector((i, 0, 0)) + first_point_co
+ points = draw_number(r, first_point_co, font_size)
+
+ shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
+
+ batch = batch_for_shader(shader, 'LINES', {"pos": points})
+
+ shader.bind()
+ bgl.glLineWidth(font_thickness)
+ shader.uniform_float("color", sequence_color)
+ batch.draw(shader)
+ i += font_size + font_size * 0.5
+
+class ShowSplinesSequence(bpy.types.Operator):
+ bl_idname = "curvetools.show_splines_sequence"
+ bl_label = "Show Splines Sequence"
+ bl_description = "Show Splines Sequence / [ESC] - remove"
+
+ handlers = []
+
+ def modal(self, context, event):
+ context.area.tag_redraw()
+
+ if event.type in {'ESC'}:
+ for handler in self.handlers:
+ try:
+ bpy.types.SpaceView3D.draw_handler_remove(handler, 'WINDOW')
+ except:
+ pass
+ for handler in self.handlers:
+ self.handlers.remove(handler)
+ return {'CANCELLED'}
+
+ return {'PASS_THROUGH'}
+
+
+ def invoke(self, context, event):
+
+ if context.area.type == 'VIEW_3D':
+
+ # color change in the panel
+ sequence_color = bpy.context.scene.curvetools.sequence_color
+ font_thickness = bpy.context.scene.curvetools.font_thickness
+ font_size = bpy.context.scene.curvetools.font_size
+
+ splines = context.active_object.data.splines
+ matrix_world = context.active_object.matrix_world
+
+ # the arguments we pass the the callback
+ args = (self, context, splines, sequence_color, font_thickness, font_size, matrix_world)
+
+ # Add the region OpenGL drawing callback
+ # draw in view space with 'POST_VIEW' and 'PRE_VIEW'
+ self.handlers.append(bpy.types.SpaceView3D.draw_handler_add(draw, args, 'WINDOW', 'POST_VIEW'))
+
+ context.window_manager.modal_handler_add(self)
+ return {'RUNNING_MODAL'}
+ else:
+ self.report({'WARNING'},
+ "View3D not found, cannot run operator")
+ return {'CANCELLED'}
+
+ @classmethod
+ def poll(cls, context):
+ return (context.object is not None and
+ context.object.type == 'CURVE')
+
+# ------------------------------------------------------------
+# RearrangeSpline
+
+def rearrangesplines(dataCurve, select_spline1, select_spline2):
+
+ spline1 = dataCurve.splines[select_spline1]
+ spline2 = dataCurve.splines[select_spline2]
+
+ bpy.ops.curve.select_all(action='SELECT')
+ bpy.ops.curve.spline_type_set(type='BEZIER')
+ bpy.ops.curve.select_all(action='DESELECT')
+
+ type1 = spline1.type
+ type2 = spline2.type
+
+ len_spline1 = len(spline1.bezier_points)
+ len_spline2 = len(spline2.bezier_points)
+
+ newSpline = dataCurve.splines.new(type=type1)
+ newSpline.bezier_points.add(len_spline1 - 1)
+ newSpline.use_cyclic_u = spline1.use_cyclic_u
+ for n in range(0, len_spline1):
+ newSpline.bezier_points[n].co = spline1.bezier_points[n].co
+ newSpline.bezier_points[n].handle_left_type = spline1.bezier_points[n].handle_left_type
+ newSpline.bezier_points[n].handle_left = spline1.bezier_points[n].handle_left
+ newSpline.bezier_points[n].handle_right_type = spline1.bezier_points[n].handle_right_type
+ newSpline.bezier_points[n].handle_right = spline1.bezier_points[n].handle_right
+ spline1.bezier_points[n].select_control_point = True
+
+ spline1.bezier_points[0].select_control_point = False
+ spline1.bezier_points[0].select_left_handle = False
+ spline1.bezier_points[0].select_right_handle = False
+ bpy.ops.curve.delete(type='VERT')
+
+ spline1.bezier_points[0].select_control_point = True
+ bpy.ops.curve.spline_type_set(type=type2)
+
+ bpy.ops.curve.select_all(action='DESELECT')
+
+ spline1.bezier_points.add(len_spline2 - 1)
+ spline1.use_cyclic_u = spline2.use_cyclic_u
+ for n in range(0, len_spline2):
+ spline1.bezier_points[n].co = spline2.bezier_points[n].co
+ spline1.bezier_points[n].handle_left_type = spline2.bezier_points[n].handle_left_type
+ spline1.bezier_points[n].handle_left = spline2.bezier_points[n].handle_left
+ spline1.bezier_points[n].handle_right_type = spline2.bezier_points[n].handle_right_type
+ spline1.bezier_points[n].handle_right = spline2.bezier_points[n].handle_right
+ spline1.bezier_points[n].select_control_point = False
+ spline1.bezier_points[n].select_left_handle = False
+ spline1.bezier_points[n].select_right_handle = False
+ spline2.bezier_points[n].select_control_point = True
+
+ spline2.bezier_points[0].select_control_point = False
+ spline2.bezier_points[0].select_left_handle = False
+ spline2.bezier_points[0].select_right_handle = False
+ bpy.ops.curve.delete(type='VERT')
+
+ spline2.bezier_points[0].select_control_point = True
+ bpy.ops.curve.spline_type_set(type=type1)
+
+ spline2.bezier_points.add(len_spline1 - 1)
+ spline2.use_cyclic_u = newSpline.use_cyclic_u
+ for m in range(0, len_spline1):
+ spline2.bezier_points[m].co = newSpline.bezier_points[m].co
+ spline2.bezier_points[m].handle_left_type = newSpline.bezier_points[m].handle_left_type
+ spline2.bezier_points[m].handle_left = newSpline.bezier_points[m].handle_left
+ spline2.bezier_points[m].handle_right_type = newSpline.bezier_points[m].handle_right_type
+ spline2.bezier_points[m].handle_right = newSpline.bezier_points[m].handle_right
+
+ bpy.ops.curve.select_all(action='DESELECT')
+ for point in newSpline.bezier_points:
+ point.select_control_point = True
+ bpy.ops.curve.delete(type='VERT')
+
+ spline2.bezier_points[0].select_control_point = True
+
+def rearrange(dataCurve, select_spline, command):
+ len_splines = len(dataCurve.splines)
+ if command == 'NEXT':
+ if select_spline < len_splines - 1:
+ rearrangesplines(dataCurve, select_spline + 1, select_spline)
+
+ if command == 'PREV':
+ if select_spline > 0:
+ rearrangesplines(dataCurve, select_spline, select_spline - 1)
+
+class RearrangeSpline(bpy.types.Operator):
+ bl_idname = "curvetools.rearrange_spline"
+ bl_label = "Rearrange Spline"
+ bl_description = "Rearrange Spline"
+
+ Types = [('NEXT', "Next", "next"),
+ ('PREV', "Prev", "prev")]
+ command : EnumProperty(
+ name="command",
+ description="Command (prev or next)",
+ items=Types
+ )
+
+ def execute(self, context):
+ bpy.ops.object.mode_set(mode = 'EDIT')
+ bpy.context.view_layer.update()
+
+ dataCurve = context.active_object.data
+
+ splines = context.active_object.data.splines
+
+ select_spline = 0
+
+ sn = 0
+ for spline in splines:
+ for bezier_points in spline.bezier_points:
+ if bezier_points.select_control_point:
+ select_spline = sn
+ sn += 1
+
+ sn = 0
+ for spline in splines:
+ for point in spline.points:
+ if point.select:
+ select_spline = sn
+ sn += 1
+
+ rearrange(dataCurve, select_spline, self.command)
+
+ return {'FINISHED'}
+
+ @classmethod
+ def poll(cls, context):
+ return (context.object is not None and
+ context.object.type == 'CURVE')
+
+def register():
+ for cls in classes:
+ bpy.utils.register_class(operators)
+
+def unregister():
+ for cls in classes:
+ bpy.utils.unregister_class(operators)
+
+if __name__ == "__main__":
+ register()
+
+operators = [ShowSplinesSequence, RearrangeSpline]