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authorCampbell Barton <ideasman42@gmail.com>2011-06-27 10:03:23 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-06-27 10:03:23 +0400
commit3b5ab077208996850268798ac9c76421bf2fa908 (patch)
treec6ed1eae6162cb6d1a7ceef40d57004d11abf9f4 /game_engine_save_as_runtime.py
parentd232c42578cff60c894c70988be615c46e5a0253 (diff)
another small fix for people that use blend in their path name
Diffstat (limited to 'game_engine_save_as_runtime.py')
-rw-r--r--game_engine_save_as_runtime.py3
1 files changed, 1 insertions, 2 deletions
diff --git a/game_engine_save_as_runtime.py b/game_engine_save_as_runtime.py
index f600bd5d..36916902 100644
--- a/game_engine_save_as_runtime.py
+++ b/game_engine_save_as_runtime.py
@@ -201,9 +201,8 @@ class SaveAsRuntime(bpy.types.Operator):
def menu_func(self, context):
-
ext = '.app' if sys.platform == 'darwin' else os.path.splitext(bpy.app.binary_path)[-1]
- default_blend_path = bpy.data.filepath.replace(".blend", ext)
+ default_blend_path = bpy.path.ensure_ext(bpy.data.filepath, ext)
self.layout.operator(SaveAsRuntime.bl_idname, text=SaveAsRuntime.bl_label).filepath = default_blend_path