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authorCampbell Barton <ideasman42@gmail.com>2011-02-05 10:08:34 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-02-05 10:08:34 +0300
commit696b0366f5c46dcfcb50f53b4ca4f59c593b88fb (patch)
tree8dfbeb67383adc39b5742c661f61a55eb4066659 /io_anim_bvh/import_bvh.py
parentdfd3febce161e76015beb0faac516724aceff453 (diff)
update for changes in mathutuils.
Diffstat (limited to 'io_anim_bvh/import_bvh.py')
-rw-r--r--io_anim_bvh/import_bvh.py12
1 files changed, 6 insertions, 6 deletions
diff --git a/io_anim_bvh/import_bvh.py b/io_anim_bvh/import_bvh.py
index 464b76bf..9a0126b3 100644
--- a/io_anim_bvh/import_bvh.py
+++ b/io_anim_bvh/import_bvh.py
@@ -446,13 +446,13 @@ def bvh_node_dict2armature(context, bvh_name, bvh_nodes, rotate_mode='XYZ', fram
bone_name = bvh_node.temp # may not be the same name as the bvh_node, could have been shortened.
pose_bone = pose_bones[bone_name]
rest_bone = arm_data.bones[bone_name]
- bone_rest_matrix = rest_bone.matrix_local.rotation_part()
+ bone_rest_matrix = rest_bone.matrix_local.to_3x3()
bone_rest_matrix_inv = Matrix(bone_rest_matrix)
bone_rest_matrix_inv.invert()
- bone_rest_matrix_inv.resize4x4()
- bone_rest_matrix.resize4x4()
+ bone_rest_matrix_inv.resize_4x4()
+ bone_rest_matrix.resize_4x4()
bvh_node.temp = (pose_bone, bone, bone_rest_matrix, bone_rest_matrix_inv)
# Make a dict for fast access without rebuilding a list all the time.
@@ -479,18 +479,18 @@ def bvh_node_dict2armature(context, bvh_name, bvh_nodes, rotate_mode='XYZ', fram
if bvh_node.has_rot:
# apply rotation order and convert to XYZ
# note that the rot_order_str is reversed.
- bone_rotation_matrix = Euler((rx, ry, rz), bvh_node.rot_order_str[::-1]).to_matrix().resize4x4()
+ bone_rotation_matrix = Euler((rx, ry, rz), bvh_node.rot_order_str[::-1]).to_matrix().to_4x4()
bone_rotation_matrix = bone_rest_matrix_inv * bone_rotation_matrix * bone_rest_matrix
if rotate_mode == 'QUATERNION':
- pose_bone.rotation_quaternion = bone_rotation_matrix.to_quat()
+ pose_bone.rotation_quaternion = bone_rotation_matrix.to_quaternion()
else:
euler = bone_rotation_matrix.to_euler(bvh_node.rot_order_str, prev_euler[i])
pose_bone.rotation_euler = euler
prev_euler[i] = euler
if bvh_node.has_loc:
- pose_bone.location = (bone_rest_matrix_inv * Matrix.Translation(Vector((lx, ly, lz)) - bvh_node.rest_head_local)).translation_part()
+ pose_bone.location = (bone_rest_matrix_inv * Matrix.Translation(Vector((lx, ly, lz)) - bvh_node.rest_head_local)).to_translation()
if bvh_node.has_loc:
pose_bone.keyframe_insert("location")