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authorKalle-Samuli Riihikoski <haikalle@gmail.com>2019-03-04 17:42:43 +0300
committerKalle-Samuli Riihikoski <haikalle@gmail.com>2019-03-04 17:43:19 +0300
commitcd598b76e5fc943b4cfb4754a89cfdf79c73002f (patch)
treefa99ec4bfd8193d9ecb0ab0ec91b66a9bc615b6e /io_coat3D/tex.py
parent5cf430cd5fe0d87096071cb84ef62e81ea5d2087 (diff)
Adding feature for multi-uvs
Diffstat (limited to 'io_coat3D/tex.py')
-rw-r--r--io_coat3D/tex.py85
1 files changed, 79 insertions, 6 deletions
diff --git a/io_coat3D/tex.py b/io_coat3D/tex.py
index 73293f51..822f91d4 100644
--- a/io_coat3D/tex.py
+++ b/io_coat3D/tex.py
@@ -65,9 +65,11 @@ def UVTiling(objekti, texturelist):
name = texture_info[0]
final_name = name[1:]
tiling_number = int(final_name)
+
for list_tiles in uvtiles_index:
if(list_tiles[1] >= (tiling_number - 1) and list_tiles[1] <= tiling_number ):
texture_info[0] = objekti.material_slots[list_tiles[0]].material.name
+ break
return texturelist
@@ -92,9 +94,38 @@ def updatetextures(objekti): # Update 3DC textures
elif (node.name == '3DC_AO'):
node.image.reload()
+ for index_node_group in bpy.data.node_groups:
+
+ for node in index_node_group.nodes:
+ if (node.type == 'TEX_IMAGE'):
+ if (node.name == '3DC_color'):
+ node.image.reload()
+ elif (node.name == '3DC_metalness'):
+ node.image.reload()
+ elif (node.name == '3DC_rough'):
+ node.image.reload()
+ elif (node.name == '3DC_nmap'):
+ node.image.reload()
+ elif (node.name == '3DC_displacement'):
+ node.image.reload()
+ elif (node.name == '3DC_emissive'):
+ node.image.reload()
+ elif (node.name == '3DC_AO'):
+ node.image.reload()
+
def readtexturefolder(objekti, mat_list, texturelist, is_new): #read textures from texture file
+ # Let's check are we UVSet or MATERIAL mode
+
+ uv_name = texturelist[0][0]
+ Main_mode = ''
+ for uv_set in objekti.data.uv_layers:
+ if(uv_name == uv_set.name):
+ Main_mode = uv_set.name
+ break
+
+
create_nodes = False
if texturelist[0][0].startswith('100'):
print('This is UVTiling')
@@ -183,7 +214,6 @@ def createnodes(active_mat,texcoat, create_group_node): # Cretes new nodes and l
if(node.name == '3DC_Applink' and node.type == 'GROUP'):
applink_group_node = True
act_material = node.node_tree
- group_tree = node.node_tree
applink_tree = node
break
@@ -295,15 +325,29 @@ def createnodes(active_mat,texcoat, create_group_node): # Cretes new nodes and l
def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat):
node = act_material.nodes.new('ShaderNodeTexImage')
+ uv_node = act_material.nodes.new('ShaderNodeUVMap')
+ uv_node.uv_map = '3DC_' + coatMat.name
+ act_material.links.new(uv_node.outputs[0], node.inputs[0])
+
+ node.use_custom_color = True
+ uv_node.use_custom_color = True
+
+ node.color = (type['node_color'][0],type['node_color'][1],type['node_color'][2])
+ uv_node.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2])
if type['name'] == 'nmap':
normal_node = act_material.nodes.new('ShaderNodeNormalMap')
- node.location = -650, -500
+ normal_node.use_custom_color = True
+ normal_node.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2])
+
+ node.location = -671, -510
+ uv_node.location = -750, -600
normal_node.location = -350, -350
normal_node.name = '3DC_normalnode'
elif type['name'] == 'displacement':
disp_node = main_material.nodes.new('ShaderNodeDisplacement')
+
node.location = -630, -1160
disp_node.location = 90, -460
disp_node.inputs[2].default_value = 0.1
@@ -337,6 +381,8 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup,
rampnode = act_material.nodes.new('ShaderNodeValToRGB')
rampnode.name = '3DC_ColorRamp'
+ rampnode.use_custom_color = True
+ rampnode.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2])
rampnode.location = -270, -956
act_material.links.new(node.outputs[0], rampnode.inputs[0])
@@ -363,9 +409,14 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup,
main_material.links.new(applink_tree.outputs[type['input']], material.inputs[0])
break
+ uv_node.location = node.location
+ uv_node.location[0] -= 300
+ uv_node.location[1] -= 200
else:
node.location = type['node_location'][0], type['node_location'][1]
+ uv_node.location = node.location
+ uv_node.location[0] -= 300
act_material.links.new(node.outputs[0], notegroup.inputs[type['input']])
if (input_color != -1):
main_material.links.new(applink_tree.outputs[type['input']], main_mat.inputs[input_color])
@@ -375,19 +426,41 @@ def createExtraNodes(act_material, node, type):
curvenode = act_material.nodes.new('ShaderNodeRGBCurve')
curvenode.name = '3DC_RGBCurve'
- huenode = act_material.nodes.new('ShaderNodeHueSaturation')
- huenode.name = '3DC_HueSaturation'
+ curvenode.use_custom_color = True
+ curvenode.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2])
+
+ if(type['huenode'] == 'yes'):
+ huenode = act_material.nodes.new('ShaderNodeHueSaturation')
+ huenode.name = '3DC_HueSaturation'
+ huenode.use_custom_color = True
+ huenode.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2])
+ else:
+ huenode = act_material.nodes.new('ShaderNodeMath')
+ huenode.name = '3DC_HueSaturation'
+ huenode.operation = 'MULTIPLY'
+ huenode.use_custom_color = True
+ huenode.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2])
+
+
if(type['rampnode'] == 'yes'):
rampnode = act_material.nodes.new('ShaderNodeValToRGB')
rampnode.name = '3DC_ColorRamp'
+ rampnode.use_custom_color = True
+ rampnode.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2])
if (type['rampnode'] == 'yes'):
act_material.links.new(node.outputs[0], curvenode.inputs[1])
act_material.links.new(curvenode.outputs[0], rampnode.inputs[0])
- act_material.links.new(rampnode.outputs[0], huenode.inputs[4])
+ if(type['huenode'] == 'yes'):
+ act_material.links.new(rampnode.outputs[0], huenode.inputs[4])
+ else:
+ act_material.links.new(rampnode.outputs[0], huenode.inputs[0])
else:
act_material.links.new(node.outputs[0], curvenode.inputs[1])
- act_material.links.new(curvenode.outputs[0], huenode.inputs[4])
+ if (type['huenode'] == 'yes'):
+ act_material.links.new(curvenode.outputs[0], huenode.inputs[4])
+ else:
+ act_material.links.new(curvenode.outputs[0], huenode.inputs[0])
if type['name'] == 'metalness':
node.location = -1300, 119