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authorCampbell Barton <ideasman42@gmail.com>2021-01-25 04:33:47 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-01-25 04:33:59 +0300
commit425a3f6a705beab849cab36d2ca2ae43726d700f (patch)
tree00802f0b1efac9d9fc8b7b4062ab5349ca90722d /io_coat3D/tex.py
parent3c6e9c26bc6b35399dfbc38c3116b1375fa6f53c (diff)
Cleanup: strip trailing space
Diffstat (limited to 'io_coat3D/tex.py')
-rw-r--r--io_coat3D/tex.py44
1 files changed, 22 insertions, 22 deletions
diff --git a/io_coat3D/tex.py b/io_coat3D/tex.py
index c46275be..9901e3b2 100644
--- a/io_coat3D/tex.py
+++ b/io_coat3D/tex.py
@@ -73,22 +73,22 @@ def updatetextures(objekti): # Update 3DC textures
def testi(objekti, texture_info, index_mat_name, uv_MODE_mat, mat_index):
if uv_MODE_mat == 'UV':
-
+
uv_set_founded = False
for uvset in objekti.data.uv_layers:
-
+
if(uvset.name == texture_info):
uv_set_founded = True
-
+
break
-
+
if(uv_set_founded):
for uv_poly in objekti.data.uv_layers[texture_info].id_data.polygons:
if(mat_index == uv_poly.material_index):
return True
else:
return False
-
+
elif uv_MODE_mat == 'MAT':
return (texture_info == index_mat_name)
@@ -113,18 +113,18 @@ def readtexturefolder(objekti, mat_list, texturelist, is_new, udim_textures, udi
if(udim_textures == False):
for slot_index, texture_info in enumerate(texturelist):
- uv_MODE_mat = 'MAT'
+ uv_MODE_mat = 'MAT'
for index, layer in enumerate(objekti.data.uv_layers):
if(layer.name == texturelist[slot_index][0]):
uv_MODE_mat = 'UV'
break
-
+
if(testi(objekti, texturelist[slot_index][0], index_mat.name, uv_MODE_mat, ind)) :
if (os.path.isfile(texture_info[3])):
if texture_info[2] == 'color' or texture_info[2] == 'diffuse':
if(index_mat.material.coat3D_diffuse):
-
+
texcoat['color'].append(texture_info[3])
create_nodes = True
else:
@@ -187,7 +187,7 @@ def readtexturefolder(objekti, mat_list, texturelist, is_new, udim_textures, udi
os.remove(texture_info[3])
create_group_node = True
-
+
else:
for texture_info in texturelist:
@@ -281,8 +281,8 @@ def createnodes(active_mat,texcoat, create_group_node, objekti, ind, is_new, udi
act_material = node.node_tree
applink_tree = node
break
-
-
+
+
for node in act_material.nodes:
if (node.type != 'GROUP'):
if (node.type != 'GROUP_OUTPUT'):
@@ -312,7 +312,7 @@ def createnodes(active_mat,texcoat, create_group_node, objekti, ind, is_new, udi
bring_alpha = False
updateimage.update(texcoat, 'alpha', node, udim_textures, udim_len)
-
+
elif (node.type == 'GROUP' and node.name.startswith('3DC_')):
if (node.name == '3DC_color'):
bring_color = False
@@ -481,12 +481,12 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup,
load_image = True
for image in bpy.data.images:
-
+
if(os.path.normpath(texcoat[type['name']][0]) == os.path.normpath(image.filepath)):
load_image = False
node.image = image
-
+
if(udim_textures):
node.image.source = 'TILED'
for udim_index in udim_len:
@@ -494,7 +494,7 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup,
node.image.tiles.new(udim_index)
node.image.reload()
-
+
break
if (load_image):
@@ -508,7 +508,7 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup,
if (udim_index != 1001):
node.image.tiles.new(udim_index)
-
+
if node.image and type['colorspace'] == 'noncolor':
node.image.colorspace_settings.is_data = True
@@ -567,7 +567,7 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup,
if(material.name == '3DC_Emission'):
main_material.links.new(applink_tree.outputs[type['input']], material.inputs[0])
break
-
+
uv_node.location = node.location
uv_node.location[0] -= 300
uv_node.location[1] -= 200
@@ -660,19 +660,19 @@ def matlab(objekti,mat_list,texturelist,is_new):
if(is_new):
RemoveFbxNodes(objekti)
- updatetextures(objekti)
+ updatetextures(objekti)
- # Count udim tiles
+ # Count udim tiles
if(texturelist != []):
-
+
udim_textures = False
udim_count = 0
udim_indexs = []
if texturelist[0][0].startswith('10') and len(texturelist[0][0]) == 4:
udim_textures = True
-
+
udim_target = ''
udim_target = texturelist[0][2]
for texture in texturelist:
@@ -680,7 +680,7 @@ def matlab(objekti,mat_list,texturelist,is_new):
udim_indexs.append(int(texture[0]))
udim_indexs.sort() # sort tiles list -> 1001, 1002, 1003...
-
+
# Main loop for creating nodes
readtexturefolder(objekti, mat_list, texturelist, is_new, udim_textures, udim_indexs)