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authorKalle-Samuli Riihikoski <haikalle@gmail.com>2018-10-15 12:50:24 +0300
committerKalle-Samuli Riihikoski <haikalle@gmail.com>2018-10-15 12:50:24 +0300
commit2a4b6fc1eae4f6f38cb516e3946adf340e2ace87 (patch)
treeb679d15b16add2725c173160ee5e144b26e25ec9 /io_coat3D
parenta97851a478eda5cd7da4aa4512129603ec8342d5 (diff)
small update for notes to work all shaders.
Diffstat (limited to 'io_coat3D')
-rw-r--r--io_coat3D/tex.py40
1 files changed, 25 insertions, 15 deletions
diff --git a/io_coat3D/tex.py b/io_coat3D/tex.py
index 6026e493..d58b81f9 100644
--- a/io_coat3D/tex.py
+++ b/io_coat3D/tex.py
@@ -132,15 +132,19 @@ def createnodes(objekti,texcoat): #luo nodes palikat ja linkittaa tekstuurit nii
act_material = group_tree
notegroup = act_material.nodes.new('NodeGroupOutput')
-
main_mat = main_material.nodes['Material Output']
if(main_mat.inputs['Surface'].is_linked == True):
glue_mat = main_mat.inputs['Surface'].links[0].from_node
- input_color = glue_mat.inputs.find('Base Color')
+ if(glue_mat.inputs.find('Base Color') == -1):
+ input_color = glue_mat.inputs.find('Color')
+ else:
+ input_color = glue_mat.inputs.find('Base Color')
input_index = 0
-
+ print('mitsa taalla', input_color)
+ print(bring_color)
#Color
- if(bring_color == True and glue_mat.inputs.find('Base Color') != -1 and texcoat['color'] != []):
+ if(bring_color == True and texcoat['color'] != []):
+ print('kkk')
node = act_material.nodes.new('ShaderNodeTexImage')
node.name = '3DC_color'
if (texcoat['color']):
@@ -166,15 +170,17 @@ def createnodes(objekti,texcoat): #luo nodes palikat ja linkittaa tekstuurit nii
if (coat3D.creategroup):
node.location = -400, 400
act_material.links.new(node.outputs[0], notegroup.inputs[input_index])
- main_material.links.new(applink_tree.outputs[input_index], glue_mat.inputs[input_color])
+ if (input_color != -1):
+ main_material.links.new(applink_tree.outputs[input_index], glue_mat.inputs[input_color])
input_index += 1
else:
node.location = -400,400
- act_material.links.new(node.outputs[0], glue_mat.inputs[input_color])
+ if (input_color != -1):
+ act_material.links.new(node.outputs[0], glue_mat.inputs[input_color])
#Metalness
- if(bring_metalness == True and glue_mat.inputs.find('Metallic') != -1 and texcoat['metalness'] != []):
+ if(bring_metalness == True and texcoat['metalness'] != []):
node = act_material.nodes.new('ShaderNodeTexImage')
node.name='3DC_metalness'
input_color = glue_mat.inputs.find('Metallic')
@@ -201,14 +207,16 @@ def createnodes(objekti,texcoat): #luo nodes palikat ja linkittaa tekstuurit nii
if (coat3D.creategroup):
node.location = -830, 160
act_material.links.new(node.outputs[0], notegroup.inputs[input_index])
- main_material.links.new(applink_tree.outputs[input_index], glue_mat.inputs[input_color])
- input_index += 1
+ if (input_color != -1):
+ main_material.links.new(applink_tree.outputs[input_index], glue_mat.inputs[input_color])
+ input_index += 1
else:
node.location = -830, 160
- act_material.links.new(node.outputs[0], glue_mat.inputs[input_color])
+ if (input_color != -1):
+ act_material.links.new(node.outputs[0], glue_mat.inputs[input_color])
#Roughness
- if(bring_roughness == True and glue_mat.inputs.find('Roughness') != -1 and texcoat['rough'] != []):
+ if(bring_roughness == True and texcoat['rough'] != []):
node = act_material.nodes.new('ShaderNodeTexImage')
node.name='3DC_roughness'
input_color = glue_mat.inputs.find('Roughness')
@@ -235,14 +243,16 @@ def createnodes(objekti,texcoat): #luo nodes palikat ja linkittaa tekstuurit nii
if (coat3D.creategroup):
node.location = -550, 0
act_material.links.new(node.outputs[0], notegroup.inputs[input_index])
- main_material.links.new(applink_tree.outputs[input_index], glue_mat.inputs[input_color])
- input_index += 1
+ if (input_color != -1):
+ main_material.links.new(applink_tree.outputs[input_index], glue_mat.inputs[input_color])
+ input_index += 1
else:
node.location = -550, 0
- act_material.links.new(node.outputs[0], glue_mat.inputs[input_color])
+ if (input_color != -1):
+ act_material.links.new(node.outputs[0], glue_mat.inputs[input_color])
#Normal map
- if(bring_normal == True and glue_mat.inputs.find('Normal') != -1 and texcoat['nmap'] != []):
+ if(bring_normal == True and texcoat['nmap'] != []):
node = act_material.nodes.new('ShaderNodeTexImage')
normal_node = act_material.nodes.new('ShaderNodeNormalMap')
node.location = -600,-670