diff options
author | Brecht Van Lommel <brecht@blender.org> | 2022-10-14 20:52:42 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2022-10-14 20:52:42 +0300 |
commit | 99d2c979a9bd4b38d618696c83cb02fd6d8083ae (patch) | |
tree | fab66f8a3bb0854c4403e3335b253357cf3fb54c /io_coat3D | |
parent | a2e69343eb0893f4e4d404d20ba4c2f66d01f40a (diff) |
Cleanup: fix typos
Contributed by luzpaz.
Differential Revision: https://developer.blender.org/D16234
Diffstat (limited to 'io_coat3D')
-rw-r--r-- | io_coat3D/tex.py | 4 | ||||
-rw-r--r-- | io_coat3D/texVR.py | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/io_coat3D/tex.py b/io_coat3D/tex.py index b7f7b70b..5fe80574 100644 --- a/io_coat3D/tex.py +++ b/io_coat3D/tex.py @@ -77,7 +77,7 @@ def testi(objekti, texture_info, index_mat_name, uv_MODE_mat, mat_index): def readtexturefolder(objekti, mat_list, texturelist, is_new, udim_textures, udim_len): #read textures from texture file - # Let's check are we UVSet or MATERIAL modee + # Let's check are we UVSet or MATERIAL mode create_nodes = False for ind, index_mat in enumerate(objekti.material_slots): @@ -638,7 +638,7 @@ def createExtraNodes(act_material, node, type): def matlab(objekti,mat_list,texturelist,is_new): - # FBX Materials: remove all nodes and create princibles node + # FBX Materials: remove all nodes and create principle node if(is_new): RemoveFbxNodes(objekti) diff --git a/io_coat3D/texVR.py b/io_coat3D/texVR.py index 1b5263c4..83e04f6f 100644 --- a/io_coat3D/texVR.py +++ b/io_coat3D/texVR.py @@ -132,7 +132,7 @@ def updatetextures(objekti): # Update 3DC textures def readtexturefolder(objekti, mat_list, texturelist, is_new, udim_textures): #read textures from texture file - # Let's check are we UVSet or MATERIAL modee + # Let's check are we UVSet or MATERIAL mode create_nodes = False for ind, index_mat in enumerate(objekti.material_slots): @@ -801,7 +801,7 @@ def matlab(objekti,mat_list,texturelist,is_new): print('Welcome facture matlab function') - ''' FBX Materials: remove all nodes and create princibles node''' + ''' FBX Materials: remove all nodes and create principle node''' if(is_new): RemoveFbxNodes(objekti) |