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authorBrecht Van Lommel <brecht@blender.org>2022-10-14 20:52:42 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-10-14 20:52:42 +0300
commit99d2c979a9bd4b38d618696c83cb02fd6d8083ae (patch)
treefab66f8a3bb0854c4403e3335b253357cf3fb54c /io_coat3D
parenta2e69343eb0893f4e4d404d20ba4c2f66d01f40a (diff)
Cleanup: fix typos
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D16234
Diffstat (limited to 'io_coat3D')
-rw-r--r--io_coat3D/tex.py4
-rw-r--r--io_coat3D/texVR.py4
2 files changed, 4 insertions, 4 deletions
diff --git a/io_coat3D/tex.py b/io_coat3D/tex.py
index b7f7b70b..5fe80574 100644
--- a/io_coat3D/tex.py
+++ b/io_coat3D/tex.py
@@ -77,7 +77,7 @@ def testi(objekti, texture_info, index_mat_name, uv_MODE_mat, mat_index):
def readtexturefolder(objekti, mat_list, texturelist, is_new, udim_textures, udim_len): #read textures from texture file
- # Let's check are we UVSet or MATERIAL modee
+ # Let's check are we UVSet or MATERIAL mode
create_nodes = False
for ind, index_mat in enumerate(objekti.material_slots):
@@ -638,7 +638,7 @@ def createExtraNodes(act_material, node, type):
def matlab(objekti,mat_list,texturelist,is_new):
- # FBX Materials: remove all nodes and create princibles node
+ # FBX Materials: remove all nodes and create principle node
if(is_new):
RemoveFbxNodes(objekti)
diff --git a/io_coat3D/texVR.py b/io_coat3D/texVR.py
index 1b5263c4..83e04f6f 100644
--- a/io_coat3D/texVR.py
+++ b/io_coat3D/texVR.py
@@ -132,7 +132,7 @@ def updatetextures(objekti): # Update 3DC textures
def readtexturefolder(objekti, mat_list, texturelist, is_new, udim_textures): #read textures from texture file
- # Let's check are we UVSet or MATERIAL modee
+ # Let's check are we UVSet or MATERIAL mode
create_nodes = False
for ind, index_mat in enumerate(objekti.material_slots):
@@ -801,7 +801,7 @@ def matlab(objekti,mat_list,texturelist,is_new):
print('Welcome facture matlab function')
- ''' FBX Materials: remove all nodes and create princibles node'''
+ ''' FBX Materials: remove all nodes and create principle node'''
if(is_new):
RemoveFbxNodes(objekti)