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author | meta-androcto <meta.androcto1@gmail.com> | 2017-06-15 15:13:42 +0300 |
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committer | meta-androcto <meta.androcto1@gmail.com> | 2017-06-15 15:13:42 +0300 |
commit | 722e9d54282befe9eac75b0cd6879a336fe0e394 (patch) | |
tree | ca89d1e990a3b3c930a37dc816b922cc8d75de8e /io_convert_image_to_mesh_img/ui/terrainpanel.py | |
parent | c6676127556e5756e4c94f39784d27149f2eb86d (diff) |
io_convert_image_to_mesh_img: complete rewrite: T51754
Diffstat (limited to 'io_convert_image_to_mesh_img/ui/terrainpanel.py')
-rw-r--r-- | io_convert_image_to_mesh_img/ui/terrainpanel.py | 133 |
1 files changed, 133 insertions, 0 deletions
diff --git a/io_convert_image_to_mesh_img/ui/terrainpanel.py b/io_convert_image_to_mesh_img/ui/terrainpanel.py new file mode 100644 index 00000000..80dfe8e4 --- /dev/null +++ b/io_convert_image_to_mesh_img/ui/terrainpanel.py @@ -0,0 +1,133 @@ +# This file is a part of the HiRISE DTM Importer for Blender +# +# Copyright (C) 2017 Arizona Board of Regents on behalf of the Planetary Image +# Research Laboratory, Lunar and Planetary Laboratory at the University of +# Arizona. +# +# This program is free software: you can redistribute it and/or modify it +# under the terms of the GNU General Public License as published by the Free +# Software Foundation, either version 3 of the License, or (at your option) +# any later version. +# +# This program is distributed in the hope that it will be useful, but +# WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY +# or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License +# for more details. +# +# You should have received a copy of the GNU General Public License along +# with this program. If not, see <http://www.gnu.org/licenses/>. + +"""Blender panel for managing a DTM *after* it's been imported""" + +import bpy + +from ..mesh.terrain import BTerrain +from ..mesh.dtm import DTM + + +class TerrainPanel(bpy.types.Panel): + """Creates a Panel in the Object properites window for terrain objects""" + bl_label = "Terrain Model" + bl_idname = "OBJECT_PT_terrain" + bl_space_type = "PROPERTIES" + bl_region_type = "WINDOW" + bl_context = "object" + + # Allow the user to specify a new resolution factor for reloading the + # terrain data at. This is useful because it allows the user to stage + # a scene with a low resolution terrain map, apply textures, modifiers, + # etc. and then increase the resolution to prepare for final rendering. + # + # Displaying this value as a percentage (0, 100] is an intuitive way + # for users to grasp what this value does. The DTM importer, however, + # wants to recieve a value between (0, 1]. This is obviously a + # straightforward conversion: + # + # f(x) = x / 100 + # + # But this conversion should happen here, in the terrain panel, rather + # than in the DTM importing utility itself. We can't pass get/set + # functions to the property itself because they result in a recursion + # error. Instead, we use another, hidden, property to store the scaled + # resolution. + bpy.types.Object.dtm_resolution = bpy.props.FloatProperty( + subtype="PERCENTAGE", + name="New Resolution", + description=( + "Percentage scale for terrain model resolution. 100\% loads the " + "model at full resolution (i.e. one vertex for each post in the " + "original terrain model) and is *MEMORY INTENSIVE*. Downsampling " + "uses Nearest Neighbors. The downsampling algorithm may need to " + "alter the resolution you specify here to ensure it results in a " + "whole number of vertices. If it needs to alter the value you " + "specify, you are guaranteed that it will shrink it (i.e. " + "decrease the DTM resolution." + ), + min=1.0, max=100.0, default=10.0 + ) + bpy.types.Object.scaled_dtm_resolution = bpy.props.FloatProperty( + options={'HIDDEN'}, + name="Scaled Terrain Model Resolution", + get=(lambda self: self.dtm_resolution / 100.0) + ) + + @classmethod + def poll(cls, context): + return context.object.get("IS_TERRAIN", False) + + def draw(self, context): + obj = context.active_object + layout = self.layout + + # User Controls + layout.prop(obj, 'dtm_resolution') + layout.operator("terrain.reload") + + # Metadata + self.draw_metadata_panel(context) + + def draw_metadata_panel(self, context): + """Display some metadata about the DTM""" + obj = context.active_object + layout = self.layout + + metadata_panel = layout.box() + + dtm_resolution = metadata_panel.row() + dtm_resolution.label('Current Resolution: ') + dtm_resolution.label('{:9,.2%}'.format( + obj['DTM_RESOLUTION'] + )) + + mesh_scale = metadata_panel.row() + mesh_scale.label('Current Scale: ') + mesh_scale.label('{:9,.2f} m/post'.format( + obj['MESH_SCALE'] + )) + + dtm_scale = metadata_panel.row() + dtm_scale.label('Original Scale: ') + dtm_scale.label('{:9,.2f} m/post'.format( + obj['MAP_SCALE'] + )) + + return {'FINISHED'} + + +class ReloadTerrain(bpy.types.Operator): + """Button for reloading the terrain mesh at a new resolution.""" + bl_idname = "terrain.reload" + bl_label = "Reload Terrain" + + def execute(self, context): + # Reload the terrain + obj = context.object + path = obj['PATH'] + + scaled_dtm_resolution = obj.scaled_dtm_resolution + + # Reload BTerrain with new DTM + dtm = DTM(path, scaled_dtm_resolution) + BTerrain.reload(obj, dtm) + + return {"FINISHED"} |