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authorMichael Soluyanov <@crantisz)>2019-09-11 13:30:21 +0300
committerAntonio Vazquez <blendergit@gmail.com>2019-09-11 13:39:37 +0300
commit539e24046e61bb3468ac70c660cebe5315d154a3 (patch)
tree96eb8ce9555c016a0dcc58f7b3e914b97092b556 /io_curve_svg
parent0f5738d9022c61b9df061849839cbfe2616438b4 (diff)
SVG Import: Fix offset while import SVG files
The file saved as Inkscape SVG moved to the top, regular SVG stays in place. Blender checks if SVG have an special attribute `inkscape:version`, and if it has one, it move all SVG to the top. The idea is to match bottom right corner with world origin, instead top right corner: But why height is not equal the real height of the SVG? Well, because it's not a height of SVG itself, it is size of SVG on printing or displaying in web-page or in previewer. The real height of SVG in SVG-units is located in viewbox attribute: https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/viewBox So I suggest to move SVG content to real height of SVG located in viewbox attribute: Reviewers: sergey, antoniov Reviewed By: antoniov Subscribers: meta-androcto, antoniov, jms, sergey Tags: #add-ons Differential Revision: https://developer.blender.org/D5727
Diffstat (limited to 'io_curve_svg')
-rw-r--r--io_curve_svg/import_svg.py10
1 files changed, 4 insertions, 6 deletions
diff --git a/io_curve_svg/import_svg.py b/io_curve_svg/import_svg.py
index 7079d3f9..9bc48a21 100644
--- a/io_curve_svg/import_svg.py
+++ b/io_curve_svg/import_svg.py
@@ -1816,12 +1816,10 @@ class SVGGeometrySVG(SVGGeometryContainer):
matrix = self.getNodeMatrix()
- # Better Inkscape compatibility: match document origin with
- # 3D space origin.
- if self._node.getAttribute('inkscape:version'):
- raw_height = self._node.getAttribute('height')
- document_height = SVGParseCoord(raw_height, 1.0)
- matrix = matrix @ matrix.Translation([0.0, -document_height , 0.0])
+ # match document origin with 3D space origin.
+ if self._node.getAttribute('viewBox'):
+ viewbox = parse_array_of_floats(self._node.getAttribute('viewBox'))
+ matrix = matrix @ matrix.Translation([0.0, - viewbox[1] - viewbox[3], 0.0])
self._pushMatrix(matrix)
self._pushRect(rect)