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authorCampbell Barton <ideasman42@gmail.com>2010-07-15 20:56:27 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-07-15 20:56:27 +0400
commit29f96aa28788a4fc8864c2518e972c5c7d1b5dcc (patch)
tree75795a36193853317448262e8817e2461a6660ad /io_export_unreal_psk_psa.py
parentf15da84f3619b91098e60ab3ca369396cafd7196 (diff)
update for changes in blenders api.
Diffstat (limited to 'io_export_unreal_psk_psa.py')
-rw-r--r--io_export_unreal_psk_psa.py12
1 files changed, 6 insertions, 6 deletions
diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py
index a49ad521..4434ad25 100644
--- a/io_export_unreal_psk_psa.py
+++ b/io_export_unreal_psk_psa.py
@@ -615,8 +615,8 @@ def triangulateNMesh(object):
bneedtri = False
scene = bpy.context.scene
bpy.ops.object.mode_set(mode='OBJECT')
- for i in scene.objects: i.selected = False #deselect all objects
- object.selected = True
+ for i in scene.objects: i.select = False #deselect all objects
+ object.select = True
scene.objects.active = object #set the mesh object to current
bpy.ops.object.mode_set(mode='OBJECT')
print("Checking mesh if needs to convert quad to Tri...")
@@ -633,8 +633,8 @@ def triangulateNMesh(object):
#note two copy two types else it will use the current data or mesh
me_ob.data = me_da
bpy.context.scene.objects.link(me_ob)#link the object to the scene #current object location
- for i in scene.objects: i.selected = False #deselect all objects
- me_ob.selected = True
+ for i in scene.objects: i.select = False #deselect all objects
+ me_ob.select = True
scene.objects.active = me_ob #set the mesh object to current
bpy.ops.object.mode_set(mode='EDIT') #Operators
bpy.ops.mesh.select_all(action='SELECT')#select all the face/vertex/edge
@@ -1298,12 +1298,12 @@ def fs_callback(filename, context, user_setting):
for next_obj in objects:
if next_obj.type == 'MESH':
blender_meshes.append(next_obj)
- if (next_obj.selected):
+ if (next_obj.select):
#print("mesh object select")
selectmesh.append(next_obj)
if next_obj.type == 'ARMATURE':
blender_armature.append(next_obj)
- if (next_obj.selected):
+ if (next_obj.select):
#print("armature object select")
selectarmature.append(next_obj)