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authorPhilipp Oeser <info@graphics-engineer.com>2015-10-15 13:05:18 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-10-15 13:07:23 +0300
commit2bb20f6129b05bbaddbe126c2dabb868107a0c23 (patch)
tree9b8b9c775c70871a474b926a9831add00685e3cd /io_import_images_as_planes.py
parentf78b58128b4c22e92d2e6ec1f2cc21a68fbabc56 (diff)
Cleanup: Import Images As Planes: Automatically generate the transparent material nodes system
when enabling "Use Alpha", for Cycles. - Removed two options from Cycles Materal settings during import ("Diffuse & Transparent", "Emission & Transparent"). - Nodetree creation stays the same, but transparent BSDF (along the other needed nodes) is now added when Import Option "Use Alpha" is checked. Reviewers: testscreenings, mont29 Reviewed By: mont29 Projects: #addons Differential Revision: https://developer.blender.org/D1437
Diffstat (limited to 'io_import_images_as_planes.py')
-rw-r--r--io_import_images_as_planes.py48
1 files changed, 20 insertions, 28 deletions
diff --git a/io_import_images_as_planes.py b/io_import_images_as_planes.py
index 27e8424b..c47af01d 100644
--- a/io_import_images_as_planes.py
+++ b/io_import_images_as_planes.py
@@ -19,7 +19,7 @@
bl_info = {
"name": "Import Images as Planes",
"author": "Florian Meyer (tstscr), mont29, matali",
- "version": (2, 0, 3),
+ "version": (2, 0, 4),
"blender": (2, 76, 1),
"location": "File > Import > Images as Planes or Add > Mesh > Images as Planes",
"description": "Imports images and creates planes with the appropriate aspect ratio. "
@@ -76,9 +76,7 @@ VID_EXT_FILTER = {e for ext_k, ext_v in EXT_FILTER.items() if ext_k in {"avi", "
CYCLES_SHADERS = (
('BSDF_DIFFUSE', "Diffuse", "Diffuse Shader"),
- ('EMISSION', "Emission", "Emission Shader"),
- ('BSDF_DIFFUSE_BSDF_TRANSPARENT', "Diffuse & Transparent", "Diffuse and Transparent Mix"),
- ('EMISSION_BSDF_TRANSPARENT', "Emission & Transparent", "Emission and Transparent Mix")
+ ('EMISSION', "Emission", "Emission Shader")
)
# -----------------------------------------------------------------------------
@@ -503,37 +501,31 @@ class IMPORT_OT_image_to_plane(Operator, AddObjectHelper):
if self.shader == 'BSDF_DIFFUSE':
bsdf_diffuse = node_tree.nodes.new('ShaderNodeBsdfDiffuse')
- node_tree.links.new(out_node.inputs[0], bsdf_diffuse.outputs[0])
node_tree.links.new(bsdf_diffuse.inputs[0], tex_image.outputs[0])
+ if self.use_transparency:
+ bsdf_transparent = node_tree.nodes.new('ShaderNodeBsdfTransparent')
+ mix_shader = node_tree.nodes.new('ShaderNodeMixShader')
+ node_tree.links.new(out_node.inputs[0], mix_shader.outputs[0])
+ node_tree.links.new(mix_shader.inputs[0], tex_image.outputs[1])
+ node_tree.links.new(mix_shader.inputs[2], bsdf_diffuse.outputs[0])
+ node_tree.links.new(mix_shader.inputs[1], bsdf_transparent.outputs[0])
+ else:
+ node_tree.links.new(out_node.inputs[0], bsdf_diffuse.outputs[0])
elif self.shader == 'EMISSION':
emission = node_tree.nodes.new('ShaderNodeEmission')
lightpath = node_tree.nodes.new('ShaderNodeLightPath')
- node_tree.links.new(out_node.inputs[0], emission.outputs[0])
- node_tree.links.new(emission.inputs[0], tex_image.outputs[0])
- node_tree.links.new(emission.inputs[1], lightpath.outputs[0])
-
- elif self.shader == 'BSDF_DIFFUSE_BSDF_TRANSPARENT':
- bsdf_diffuse = node_tree.nodes.new('ShaderNodeBsdfDiffuse')
- bsdf_transparent = node_tree.nodes.new('ShaderNodeBsdfTransparent')
- mix_shader = node_tree.nodes.new('ShaderNodeMixShader')
- node_tree.links.new(out_node.inputs[0], mix_shader.outputs[0])
- node_tree.links.new(mix_shader.inputs[0], tex_image.outputs[1])
- node_tree.links.new(mix_shader.inputs[2], bsdf_diffuse.outputs[0])
- node_tree.links.new(mix_shader.inputs[1], bsdf_transparent.outputs[0])
- node_tree.links.new(bsdf_diffuse.inputs[0], tex_image.outputs[0])
-
- elif self.shader == 'EMISSION_BSDF_TRANSPARENT':
- emission = node_tree.nodes.new('ShaderNodeEmission')
- lightpath = node_tree.nodes.new('ShaderNodeLightPath')
- bsdf_transparent = node_tree.nodes.new('ShaderNodeBsdfTransparent')
- mix_shader = node_tree.nodes.new('ShaderNodeMixShader')
- node_tree.links.new(out_node.inputs[0], mix_shader.outputs[0])
- node_tree.links.new(mix_shader.inputs[0], tex_image.outputs[1])
- node_tree.links.new(mix_shader.inputs[2], emission.outputs[0])
- node_tree.links.new(mix_shader.inputs[1], bsdf_transparent.outputs[0])
node_tree.links.new(emission.inputs[0], tex_image.outputs[0])
node_tree.links.new(emission.inputs[1], lightpath.outputs[0])
+ if self.use_transparency:
+ bsdf_transparent = node_tree.nodes.new('ShaderNodeBsdfTransparent')
+ mix_shader = node_tree.nodes.new('ShaderNodeMixShader')
+ node_tree.links.new(out_node.inputs[0], mix_shader.outputs[0])
+ node_tree.links.new(mix_shader.inputs[0], tex_image.outputs[1])
+ node_tree.links.new(mix_shader.inputs[2], emission.outputs[0])
+ node_tree.links.new(mix_shader.inputs[1], bsdf_transparent.outputs[0])
+ else:
+ node_tree.links.new(out_node.inputs[0], emission.outputs[0])
auto_align_nodes(node_tree)
return material