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authorClemens Barth <barth@root-1.de>2012-10-13 14:56:57 +0400
committerClemens Barth <barth@root-1.de>2012-10-13 14:56:57 +0400
commit0956876fabb41e229f6abac7744935dba16ef825 (patch)
treed2cacbd90e5722538d4697e0e9f949e8f6adbcc6 /io_mesh_pdb
parenta82bcb38c40fbeeea3715341d07ace5bb56890ed (diff)
Recently, I suddenly had an error message always when adding a camera during
import. I have no idea why that happened out of a sudden. Anyway, I removed this bug.
Diffstat (limited to 'io_mesh_pdb')
-rw-r--r--io_mesh_pdb/__init__.py2
-rw-r--r--io_mesh_pdb/import_pdb.py9
2 files changed, 5 insertions, 6 deletions
diff --git a/io_mesh_pdb/__init__.py b/io_mesh_pdb/__init__.py
index 2568ec7c..206dd218 100644
--- a/io_mesh_pdb/__init__.py
+++ b/io_mesh_pdb/__init__.py
@@ -25,7 +25,7 @@
#
# Start of project : 2011-08-31 by Clemens Barth
# First publication in Blender : 2011-11-11
-# Last modified : 2012-03-23
+# Last modified : 2012-10-13
#
# Acknowledgements: Thanks to ideasman, meta_androcto, truman, kilon,
# dairin0d, PKHG, Valter, etc
diff --git a/io_mesh_pdb/import_pdb.py b/io_mesh_pdb/import_pdb.py
index a24d8aeb..70795f6c 100644
--- a/io_mesh_pdb/import_pdb.py
+++ b/io_mesh_pdb/import_pdb.py
@@ -25,10 +25,9 @@ from math import pi, cos, sin
from mathutils import Vector, Matrix
from copy import copy
-# These are variables, which contain the name of the PDB file and
-# the path of the PDB file.
-# They are used almost everywhere, which is the reason why they
-# should stay global. First, they are empty and get 'filled' directly
+# This variable contains the path of the PDB file.
+# It is used almost everywhere, which explains why it
+# should stay global. First, it is empty and gets 'filled' directly
# after having chosen the PDB file (see 'class LoadPDB' further below).
ATOM_PDB_FILEPATH = ""
@@ -1001,7 +1000,7 @@ def DEF_atom_pdb_main(use_mesh,Ball_azimuth,Ball_zenith,
# Rotate the camera around its axis by 90° such that we have a nice
# camera position and view onto the object.
- bpy.ops.transform.rotate(value=(90.0*2*math.pi/360.0,),
+ bpy.ops.transform.rotate(value=(90.0*2*math.pi/360.0),
axis=object_camera_vec,
constraint_axis=(False, False, False),
constraint_orientation='GLOBAL',