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authorBastien Montagne <montagne29@wanadoo.fr>2015-07-05 18:20:53 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-07-05 18:20:53 +0300
commit3430fbc7013d037e153160d5de9bfbd887cecb4f (patch)
treeb0ff633cb96e174bdf70205b98ae6acbf8a5f45d /io_mesh_ply
parentdf9b373f660c931426f65deae01ea8bccc4be628 (diff)
Fix T45316: Obj loading/saving brightness inconsistency.
Fixes: * Wrong (off-by-one) import of specular hardness (aka specular exponent in OBJ). * Bad usage of world color when exporting ambient color (though it seems to make sense on first look, this is bad because impossible to 'undo' on import - merging data external to object itself). * Bad default values for diff/spec intensity in imported materials (OBJ does not have those, so we must assume they are 1.0). Thanks to Luke Brookes (propuke) for finding all those glitches! :)
Diffstat (limited to 'io_mesh_ply')
0 files changed, 0 insertions, 0 deletions