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author | Bastien Montagne <montagne29@wanadoo.fr> | 2015-07-05 18:20:53 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2015-07-05 18:20:53 +0300 |
commit | 3430fbc7013d037e153160d5de9bfbd887cecb4f (patch) | |
tree | b0ff633cb96e174bdf70205b98ae6acbf8a5f45d /io_mesh_ply | |
parent | df9b373f660c931426f65deae01ea8bccc4be628 (diff) |
Fix T45316: Obj loading/saving brightness inconsistency.
Fixes:
* Wrong (off-by-one) import of specular hardness (aka specular exponent in OBJ).
* Bad usage of world color when exporting ambient color (though it seems to make sense
on first look, this is bad because impossible to 'undo' on import - merging
data external to object itself).
* Bad default values for diff/spec intensity in imported materials (OBJ does not
have those, so we must assume they are 1.0).
Thanks to Luke Brookes (propuke) for finding all those glitches! :)
Diffstat (limited to 'io_mesh_ply')
0 files changed, 0 insertions, 0 deletions