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authorBastien Montagne <montagne29@wanadoo.fr>2016-07-31 19:37:50 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2016-07-31 19:37:50 +0300
commit96a957faf31e15ed4922b9cb544fd154b01dee5e (patch)
treee5f89c0e2ec80caa7a1f5fc622872826c85b4cd0 /io_mesh_raw
parente3f4241e295df0e1efa725606b3823f06db7a36b (diff)
Fix T48977: rigged meshes' animation is not really supported in FBX.
rigged meshes are global, but implicitly local to their armature... so far was exporting their animation in global space, and trying to correct it back to local on import, but this cannot work that way - and actually does not make much sense. So for now, fully disabling tranform animation of rigged meshes. Did quick check with Unreal engine, and looks like it is totally ignoring any rigged mesh animation anyway. If a kind miracle gives us some day full specs of that format, we may learn what exact behavior is expected in that case.
Diffstat (limited to 'io_mesh_raw')
0 files changed, 0 insertions, 0 deletions