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authorBastien Montagne <montagne29@wanadoo.fr>2014-10-07 18:26:58 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2014-10-07 18:26:58 +0400
commit355f86ca0881785af1b4362b3e7fb6a8ffdbd6f2 (patch)
treebfd32d0dd4f230040279765c5f4e6d358094a4b0 /io_mesh_stl
parent755af06fd32d5737b0b6f3bb2a70dd78f510cba9 (diff)
Meeeh, cleanup (sorry for the noise :/ ).
Diffstat (limited to 'io_mesh_stl')
-rw-r--r--io_mesh_stl/blender_utils.py1
1 files changed, 0 insertions, 1 deletions
diff --git a/io_mesh_stl/blender_utils.py b/io_mesh_stl/blender_utils.py
index c4e73747..ff507b31 100644
--- a/io_mesh_stl/blender_utils.py
+++ b/io_mesh_stl/blender_utils.py
@@ -26,7 +26,6 @@ def create_and_link_mesh(name, faces, points, global_matrix):
Create a blender mesh and object called name from a list of
*points* and *faces* and link it in the current scene.
"""
- from mathutils import Vector
mesh = bpy.data.meshes.new(name)
mesh.from_pydata(points, [], faces)