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authorAlexander Gavrilov <angavrilov@gmail.com>2022-07-11 18:36:55 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2022-07-11 18:37:02 +0300
commitc49befa43288730538d82f709b05dfd08c40e562 (patch)
tree50e941f00b26b4607943c69ba3eb3a4613074946 /io_mesh_uv_layout/export_uv_svg.py
parent7a8502871c34db0343cc7de52d6b49b15a84238a (diff)
Rigify: fix T95864 - inconsistent bone roll in the wolf metarig.
Edit mode represents bone orientation via their head and tail locations, plus a roll value. This math has a singularity in the -Y direction, resulting in instability and discontinuity for bones exactly aligned to the Y axis (the tail flips the deform bones, so +Y is also bad). The only reliable way to avoid problems is to un-align the bones via very small offsets in the Z direction.
Diffstat (limited to 'io_mesh_uv_layout/export_uv_svg.py')
0 files changed, 0 insertions, 0 deletions