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authorBastien Montagne <montagne29@wanadoo.fr>2013-01-04 20:37:47 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2013-01-04 20:37:47 +0400
commit43b6396c1c426e6ff9d0428c9a70c5e4397434b6 (patch)
tree4a77406b46160638ba259c7c611273fd44a00507 /io_mesh_uv_layout
parentce5fb029ba4f7950c6b8b46a2f5624d262795d31 (diff)
Fix [#33759] Can't use UV image export UV_layout error
Another glitch from recent alpha work. Also modified povray's code. As usual, maintainders of these scripts, please double check changes are ok! :)
Diffstat (limited to 'io_mesh_uv_layout')
-rw-r--r--io_mesh_uv_layout/export_uv_png.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_mesh_uv_layout/export_uv_png.py b/io_mesh_uv_layout/export_uv_png.py
index 423ad33a..1168e335 100644
--- a/io_mesh_uv_layout/export_uv_png.py
+++ b/io_mesh_uv_layout/export_uv_png.py
@@ -113,7 +113,7 @@ def write(fw, mesh_source, image_width, image_height, opacity, face_iter_func):
# scene render settings
scene.render.use_raytrace = False
- scene.render.alpha_mode = 'STRAIGHT'
+ scene.render.alpha_mode = 'TRANSPARENT'
scene.render.image_settings.color_mode = 'RGBA'
scene.render.resolution_x = image_width