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authorCampbell Barton <ideasman42@gmail.com>2012-10-09 00:48:29 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-09 00:48:29 +0400
commitb941652219a5fe080bf2d71664a393ca83c238b5 (patch)
tree9764247865bec3116c0bb2334da9b19ecae60368 /io_scene_3ds
parentdda5658325f247c4773ce43721d6a522b11d3048 (diff)
remove sticky coordinates use.
Diffstat (limited to 'io_scene_3ds')
-rw-r--r--io_scene_3ds/export_3ds.py10
1 files changed, 2 insertions, 8 deletions
diff --git a/io_scene_3ds/export_3ds.py b/io_scene_3ds/export_3ds.py
index c5b12161..f7ecf216 100644
--- a/io_scene_3ds/export_3ds.py
+++ b/io_scene_3ds/export_3ds.py
@@ -831,14 +831,8 @@ def make_mesh_chunk(mesh, matrix, materialDict):
vert_array = _3ds_array()
for vert in mesh.vertices:
vert_array.add(_3ds_point_3d(vert.co))
- # If the mesh has vertex UVs, create an array of UVs:
- if mesh.sticky:
- uv_array = _3ds_array()
- for uv in mesh.sticky:
- uv_array.add(_3ds_point_uv(uv.co))
- else:
- # no UV at all:
- uv_array = None
+ # no UV at all:
+ uv_array = None
# create the chunk:
mesh_chunk = _3ds_chunk(OBJECT_MESH)