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authorBastien Montagne <montagne29@wanadoo.fr>2015-07-05 16:34:54 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-07-05 16:34:54 +0300
commit3b9704930864a72e399341c3f685e8879a79340a (patch)
tree37b37851c1fe0ae2b917e97ad30da1f6d0c81ae2 /io_scene_fbx/__init__.py
parenta740fe7547fc74faab78b1a155b52f653c041868 (diff)
Fix T45322: 'force connect' bones not working correctly with leaf ones when 'remove leaves' option is set.
Also, refined the whole 'force connect' behavior, such that bones having several children also get their tail position adjusted to the average children head positions. This shall finalize our support for 'point-only' based armatures. And to think that original FBX had a real bone-type armature... :'(
Diffstat (limited to 'io_scene_fbx/__init__.py')
-rw-r--r--io_scene_fbx/__init__.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index 5a98fcd9..b91696df 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
- "version": (3, 4, 3),
+ "version": (3, 4, 4),
"blender": (2, 74, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",