diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2015-05-19 15:47:37 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2015-05-19 15:47:37 +0300 |
commit | f30fc86ab552f193b891bbb68317b0c123e73b75 (patch) | |
tree | 25506b270e3a9976bf2d13e474269b2d97c137dc /io_scene_fbx/__init__.py | |
parent | a4231350950136996af8981bceebb8180110756f (diff) |
Fix T41605: FBX Export: scale issue with animated armatures.
Yes... 10h of work, for a oneliner fixing a simple stupid dummy missing connection
between the empty used as armature 'object', and its (void, useless) 'NodeAttribute' data...
Why such basic harmless error breaks something (aparently) completly unrelated
- and why is it breaking anything, btw - is to be added on the Olympus Mons of FBXSDK madness.
Not to mention the usual total lack of parsing warnings/errors from that 'thing'.
Diffstat (limited to 'io_scene_fbx/__init__.py')
-rw-r--r-- | io_scene_fbx/__init__.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index 1e644cdc..abd542b1 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "FBX format", "author": "Campbell Barton, Bastien Montagne, Jens Restemeier", - "version": (3, 2, 6), + "version": (3, 3, 0), "blender": (2, 74, 0), "location": "File > Import-Export", "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions", |