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authorBastien Montagne <montagne29@wanadoo.fr>2015-05-19 15:47:37 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-05-19 15:47:37 +0300
commitf30fc86ab552f193b891bbb68317b0c123e73b75 (patch)
tree25506b270e3a9976bf2d13e474269b2d97c137dc /io_scene_fbx/__init__.py
parenta4231350950136996af8981bceebb8180110756f (diff)
Fix T41605: FBX Export: scale issue with animated armatures.
Yes... 10h of work, for a oneliner fixing a simple stupid dummy missing connection between the empty used as armature 'object', and its (void, useless) 'NodeAttribute' data... Why such basic harmless error breaks something (aparently) completly unrelated - and why is it breaking anything, btw - is to be added on the Olympus Mons of FBXSDK madness. Not to mention the usual total lack of parsing warnings/errors from that 'thing'.
Diffstat (limited to 'io_scene_fbx/__init__.py')
-rw-r--r--io_scene_fbx/__init__.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index 1e644cdc..abd542b1 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
- "version": (3, 2, 6),
+ "version": (3, 3, 0),
"blender": (2, 74, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",