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author | Bastien Montagne <montagne29@wanadoo.fr> | 2015-12-02 19:25:57 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2015-12-02 19:25:57 +0300 |
commit | 2c2c7751c41765e35422f5da2fb1650ec9637721 (patch) | |
tree | d0218e0097fa3f37fc99c325e5a11a3213341b1c /io_scene_fbx/__init__.py | |
parent | fb661e5a13e09d64629d5b3a8d88b1ba5df628f7 (diff) |
Fix T46912: FBX import from Wow Model Viewer not working.
First file ever having 'Limb' (in addition to 'LimbNode'!) bones... Looks like we can more or less
use them as 'LimbNode' ones, though.
Diffstat (limited to 'io_scene_fbx/__init__.py')
-rw-r--r-- | io_scene_fbx/__init__.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index f1a19c0b..9ccc5b7f 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "FBX format", "author": "Campbell Barton, Bastien Montagne, Jens Restemeier", - "version": (3, 6, 5), + "version": (3, 7, 0), "blender": (2, 76, 0), "location": "File > Import-Export", "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions", |