diff options
author | Richard Brenick <rBrenick> | 2022-01-10 18:29:44 +0300 |
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committer | Bastien Montagne <bastien@blender.org> | 2022-01-10 18:29:48 +0300 |
commit | ed42feaed565f5d21f10b05eee1f985a14f3cf11 (patch) | |
tree | c53d3e1aeaa88ebbdfc144451c2ae22461345bce /io_scene_fbx/__init__.py | |
parent | 1b0254b5315b68fa0273ae197e64fe6bea387d3a (diff) |
FBX Export: add .blend file path to the FBX header.
It's handy being able to track where fbx files originate from.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D13788
Diffstat (limited to 'io_scene_fbx/__init__.py')
-rw-r--r-- | io_scene_fbx/__init__.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index 9ae3cee8..3837be6a 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "FBX format", "author": "Campbell Barton, Bastien Montagne, Jens Restemeier", - "version": (4, 28, 0), + "version": (4, 29, 0), "blender": (2, 90, 0), "location": "File > Import-Export", "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions", |