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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-10-19 19:13:31 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-10-19 19:13:31 +0300
commit1c75533d9cc0693733bacbadecfaac5c504313fb (patch)
tree865ca6cfc8f2ea136d7ff2462e435151e612d06d /io_scene_fbx/fbx_utils.py
parent4179941c58871bf85cf275130af0696affa5040f (diff)
parentd7d3233715503ecc15b8dd1973f7e73257e2cbda (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'io_scene_fbx/fbx_utils.py')
-rw-r--r--io_scene_fbx/fbx_utils.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_fbx/fbx_utils.py b/io_scene_fbx/fbx_utils.py
index c8e14ac4..7b3b9d0f 100644
--- a/io_scene_fbx/fbx_utils.py
+++ b/io_scene_fbx/fbx_utils.py
@@ -654,7 +654,7 @@ def elem_props_template_finalize(template, elem):
Finalize one element's template/props.
Issue is, some templates might be "needed" by different types (e.g. NodeAttribute is for lights, cameras, etc.),
but values for only *one* subtype can be written as template. So we have to be sure we write those for the other
- subtypes in each and every elements, if they are not overriden by that element.
+ subtypes in each and every elements, if they are not overridden by that element.
Yes, hairy, FBX that is to say. When they could easily support several subtypes per template... :(
"""
for name, (value, ptype_name, animatable, written) in template.items():