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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-10-19 19:13:31 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-10-19 19:13:31 +0300 |
commit | 1c75533d9cc0693733bacbadecfaac5c504313fb (patch) | |
tree | 865ca6cfc8f2ea136d7ff2462e435151e612d06d /io_scene_fbx/fbx_utils.py | |
parent | 4179941c58871bf85cf275130af0696affa5040f (diff) | |
parent | d7d3233715503ecc15b8dd1973f7e73257e2cbda (diff) |
Merge branch 'master' into blender2.8
Diffstat (limited to 'io_scene_fbx/fbx_utils.py')
-rw-r--r-- | io_scene_fbx/fbx_utils.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_fbx/fbx_utils.py b/io_scene_fbx/fbx_utils.py index c8e14ac4..7b3b9d0f 100644 --- a/io_scene_fbx/fbx_utils.py +++ b/io_scene_fbx/fbx_utils.py @@ -654,7 +654,7 @@ def elem_props_template_finalize(template, elem): Finalize one element's template/props. Issue is, some templates might be "needed" by different types (e.g. NodeAttribute is for lights, cameras, etc.), but values for only *one* subtype can be written as template. So we have to be sure we write those for the other - subtypes in each and every elements, if they are not overriden by that element. + subtypes in each and every elements, if they are not overridden by that element. Yes, hairy, FBX that is to say. When they could easily support several subtypes per template... :( """ for name, (value, ptype_name, animatable, written) in template.items(): |