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author | Bastien Montagne <montagne29@wanadoo.fr> | 2015-06-26 20:07:47 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2015-06-26 20:07:47 +0300 |
commit | 8c41091be72ecbbf5b14d85b0c11a90dcc98db8b (patch) | |
tree | ae5426e7ef630b59c51b2ab59833736b4d881455 /io_scene_fbx/fbx_utils.py | |
parent | 1b1ad4665b852c1c52dcbdb0176cf2eb7f0d88f8 (diff) |
FBX import: add a setting to define a custom animation offset value, in frames.
In theory, Blender's animations start at frame 1, while FBX ones start at t0,
but looks like users need tweaking ability here too! ;)
Diffstat (limited to 'io_scene_fbx/fbx_utils.py')
-rw-r--r-- | io_scene_fbx/fbx_utils.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/io_scene_fbx/fbx_utils.py b/io_scene_fbx/fbx_utils.py index 1058150e..85b64e51 100644 --- a/io_scene_fbx/fbx_utils.py +++ b/io_scene_fbx/fbx_utils.py @@ -1225,6 +1225,7 @@ FBXImportSettings = namedtuple("FBXImportSettings", ( "bake_space_transform", "global_matrix_inv", "global_matrix_inv_transposed", "use_cycles", "use_image_search", "use_alpha_decals", "decal_offset", + "anim_offset", "use_custom_props", "use_custom_props_enum_as_string", "cycles_material_wrap_map", "image_cache", "ignore_leaf_bones", "force_connect_children", "automatic_bone_orientation", "bone_correction_matrix", |