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authorBastien Montagne <montagne29@wanadoo.fr>2019-05-27 18:02:21 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2019-05-27 18:02:21 +0300
commit118a0f47293834c9e3f345c92e06ca2825d2fe3f (patch)
tree30790cd23858e6042787bd0bcb38978a04c85479 /io_scene_fbx
parent378eae8dd80e05d5052eacf7c5b3c4fcfdd907b9 (diff)
Fix T64994: 2.80 - Py API: Exporters: applied modifiers geometry looses most of orig custom data layers.
Now we can get full-featured mesh with new system too.
Diffstat (limited to 'io_scene_fbx')
-rw-r--r--io_scene_fbx/__init__.py2
-rw-r--r--io_scene_fbx/export_fbx_bin.py3
2 files changed, 3 insertions, 2 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index 7f22d141..818eae23 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
- "version": (4, 14, 10),
+ "version": (4, 14, 11),
"blender": (2, 80, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py
index 6f01ddf8..c8790ada 100644
--- a/io_scene_fbx/export_fbx_bin.py
+++ b/io_scene_fbx/export_fbx_bin.py
@@ -2230,7 +2230,8 @@ def fbx_data_from_scene(scene, depsgraph, settings):
# NOTE: The dependency graph might be re-evaluating multiple times, which could
# potentially free the mesh created early on. So we put those meshes to bmain and
# free them afterwards. Not ideal but ensures correct ownerwhip.
- tmp_me = bpy.data.meshes.new_from_object(ob_to_convert)
+ tmp_me = bpy.data.meshes.new_from_object(
+ ob_to_convert, preserve_all_data_layers=True, depsgraph=depsgraph)
data_meshes[ob_obj] = (get_blenderID_key(tmp_me), tmp_me, True)
# Change armatures back.
for armature, pose_position in backup_pose_positions: