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authorBastien Montagne <bastien@blender.org>2022-02-07 18:16:10 +0300
committerBastien Montagne <bastien@blender.org>2022-02-07 18:16:10 +0300
commit089aef61debbece2baff6516e33fc7491629b1d0 (patch)
treecc71841dbcda7121cf4f3a3055900b93d9dda730 /io_scene_fbx
parentf1993babd0aedc358eb421b818f00c1bd98579dd (diff)
Fix missing removal of references to proxy (removed in master).
Diffstat (limited to 'io_scene_fbx')
-rw-r--r--io_scene_fbx/__init__.py4
-rw-r--r--io_scene_fbx/export_fbx_bin.py2
-rw-r--r--io_scene_fbx/fbx_utils.py2
3 files changed, 4 insertions, 4 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index 3837be6a..37bc94f5 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,8 +21,8 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
- "version": (4, 29, 0),
- "blender": (2, 90, 0),
+ "version": (4, 30, 0),
+ "blender": (3, 2, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
"warning": "",
diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py
index 6e7e960b..842cbabc 100644
--- a/io_scene_fbx/export_fbx_bin.py
+++ b/io_scene_fbx/export_fbx_bin.py
@@ -1874,7 +1874,7 @@ def fbx_skeleton_from_armature(scene, settings, arm_obj, objects, data_meshes,
if mod.type not in {'ARMATURE'} or not mod.object:
continue
# We only support vertex groups binding method, not bone envelopes one!
- if mod.object in {arm_obj.bdata, arm_obj.bdata.proxy} and mod.use_vertex_groups:
+ if mod.object == arm_obj.bdata and mod.use_vertex_groups:
found = True
break
diff --git a/io_scene_fbx/fbx_utils.py b/io_scene_fbx/fbx_utils.py
index 3a421423..6dfb16e5 100644
--- a/io_scene_fbx/fbx_utils.py
+++ b/io_scene_fbx/fbx_utils.py
@@ -1197,7 +1197,7 @@ class ObjectWrapper(metaclass=MetaObjectWrapper):
if self.parent == arm_obj and self.bdata.parent_type == 'ARMATURE':
return True
for mod in self.bdata.modifiers:
- if mod.type == 'ARMATURE' and mod.object in {arm_obj.bdata, arm_obj.bdata.proxy}:
+ if mod.type == 'ARMATURE' and mod.object == arm_obj.bdata:
return True
# #### Duplis...