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authorBastien Montagne <montagne29@wanadoo.fr>2015-07-14 21:49:48 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-07-14 21:49:48 +0300
commit3d0f53c1d65f3a55d108f25b1ee8f391ef323910 (patch)
tree56b55404245156b7091d865195d9efe8ccb9571b /io_scene_fbx
parent861519e44adc5674545fa18202dc43c4c20f2d1d (diff)
Fix T45426: fbx exporting animation of 'noise' produced by float precision error.
Looks like our absolute max diff in animation simplification process was a bit too low, raised it from 1e-6 to 1e-5, fixes the issue in reported file at least.
Diffstat (limited to 'io_scene_fbx')
-rw-r--r--io_scene_fbx/__init__.py2
-rw-r--r--io_scene_fbx/fbx_utils.py2
2 files changed, 2 insertions, 2 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index 0259bbd3..da4a4233 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
- "version": (3, 4, 6),
+ "version": (3, 4, 7),
"blender": (2, 74, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
diff --git a/io_scene_fbx/fbx_utils.py b/io_scene_fbx/fbx_utils.py
index 4df68772..cb761dd3 100644
--- a/io_scene_fbx/fbx_utils.py
+++ b/io_scene_fbx/fbx_utils.py
@@ -777,7 +777,7 @@ class AnimationCurveNodeWrapper:
# So that, with default factor and step values (1), we get:
max_frame_diff = step * fac * 10 # max step of 10 frames.
value_diff_fac = fac / 1000 # min value evolution: 0.1% of whole range.
- min_significant_diff = 1.0e-6
+ min_significant_diff = 1.0e-5
keys = self._keys
extremums = tuple((min(values), max(values)) for values in zip(*(k[1] for k in keys)))