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authorAaron Carlisle <carlisle.b3d@gmail.com>2017-02-28 03:19:30 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2017-02-28 03:19:30 +0300
commit80477b2824fbc355305809c9729fd2fbba79acfa (patch)
tree46d94d3136c9e1d6ef4ffb67a53fc36c440d3f27 /io_scene_fbx
parentff8ef5cb121e590ef1a5f3e5f57b9bf99c46559d (diff)
Cleanup: Greyscale --> Grayscale
Diffstat (limited to 'io_scene_fbx')
-rw-r--r--io_scene_fbx/cycles_shader_compat.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_fbx/cycles_shader_compat.py b/io_scene_fbx/cycles_shader_compat.py
index f26fd6a9..e0adbea7 100644
--- a/io_scene_fbx/cycles_shader_compat.py
+++ b/io_scene_fbx/cycles_shader_compat.py
@@ -434,7 +434,7 @@ class CyclesShaderWrapper():
node = self.node_mix_color_alpha
# note: use_alpha may need to be configurable
# its not always the case that alpha channels use the image alpha
- # a greyscale image may also be used.
+ # a grayscale image may also be used.
self.node_image_alpha = (
self._image_create_helper(image, node, (node.inputs["Color2"],), use_alpha=True))