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authorBastien Montagne <montagne29@wanadoo.fr>2019-03-27 10:52:53 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2019-03-27 10:55:40 +0300
commitd0aa840bff2c7007d7f8595fa5f0475f9872e3f0 (patch)
treed4ee1722067013bfffdc9edef7f61ad0195e990b /io_scene_fbx
parent7bd1969888951fa9982a58ed416f595bd0882edd (diff)
Fix T62984: Backtrace when importing FBX file from the Unity asset store.
Although we had no way to reproduce the issue, that fix indeed seems needed from code logic point of view. Investigation and patch by Pete Chown (@PeteX), thanks!
Diffstat (limited to 'io_scene_fbx')
-rw-r--r--io_scene_fbx/__init__.py2
-rw-r--r--io_scene_fbx/import_fbx.py2
2 files changed, 2 insertions, 2 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index 2aab8d0a..68bdf96f 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
- "version": (4, 14, 4),
+ "version": (4, 14, 5),
"blender": (2, 80, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py
index 08b7c0fe..26e31363 100644
--- a/io_scene_fbx/import_fbx.py
+++ b/io_scene_fbx/import_fbx.py
@@ -717,7 +717,7 @@ def blen_read_animations(fbx_tmpl_astack, fbx_tmpl_alayer, stacks, scene, anim_o
id_data = item.bl_obj
# XXX Ignore rigged mesh animations - those are a nightmare to handle, see note about it in
# FbxImportHelperNode class definition.
- if id_data.type == 'MESH' and id_data.parent and id_data.parent.type == 'ARMATURE':
+ if id_data and id_data.type == 'MESH' and id_data.parent and id_data.parent.type == 'ARMATURE':
continue
if id_data is None:
continue