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authorBrecht Van Lommel <brecht@blender.org>2022-03-15 20:29:39 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-03-15 20:31:13 +0300
commitdf34f4f1db405c5b8deeb03db0937bee9ba81f42 (patch)
tree7daaac24ea36db57a8ae0095e5b818190dde4910 /io_scene_fbx
parent2502531bb4ab4a76a876c003dab34951da31e1eb (diff)
Cleanup: fix source comment typos
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D14312
Diffstat (limited to 'io_scene_fbx')
-rw-r--r--io_scene_fbx/export_fbx_bin.py2
-rw-r--r--io_scene_fbx/import_fbx.py10
2 files changed, 6 insertions, 6 deletions
diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py
index 9dad8f01..50aefe03 100644
--- a/io_scene_fbx/export_fbx_bin.py
+++ b/io_scene_fbx/export_fbx_bin.py
@@ -1000,7 +1000,7 @@ def fbx_data_mesh_elements(root, me_obj, scene_data, done_meshes):
for e in me.edges:
if e.key not in edges_map:
continue # Only loose edges, in theory!
- # Blender squares those values before sending them to OpenSubdiv, when other softwares don't,
+ # Blender squares those values before sending them to OpenSubdiv, when other software don't,
# so we need to compensate that to get similar results through FBX...
t_ec[edges_map[e.key]] = e.crease * e.crease
diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py
index f2726047..bf5641ca 100644
--- a/io_scene_fbx/import_fbx.py
+++ b/io_scene_fbx/import_fbx.py
@@ -1113,7 +1113,7 @@ def blen_read_geom_layer_smooth(fbx_obj, mesh):
return False
if fbx_layer_mapping == b'ByEdge':
- # some models have bad edge data, we cant use this info...
+ # some models have bad edge data, we can't use this info...
if not mesh.edges:
print("warning skipping sharp edges data, no valid edges...")
return False
@@ -1162,13 +1162,13 @@ def blen_read_geom_layer_edge_crease(fbx_obj, mesh):
layer_id = b'EdgeCrease'
fbx_layer_data = elem_prop_first(elem_find_first(fbx_layer, layer_id))
- # some models have bad edge data, we cant use this info...
+ # some models have bad edge data, we can't use this info...
if not mesh.edges:
print("warning skipping edge crease data, no valid edges...")
return False
if fbx_layer_mapping == b'ByEdge':
- # some models have bad edge data, we cant use this info...
+ # some models have bad edge data, we can't use this info...
if not mesh.edges:
print("warning skipping edge crease data, no valid edges...")
return False
@@ -1179,7 +1179,7 @@ def blen_read_geom_layer_edge_crease(fbx_obj, mesh):
fbx_layer_data, None,
fbx_layer_mapping, fbx_layer_ref,
1, 1, layer_id,
- # Blender squares those values before sending them to OpenSubdiv, when other softwares don't,
+ # Blender squares those values before sending them to OpenSubdiv, when other software don't,
# so we need to compensate that to get similar results through FBX...
xform=sqrt,
)
@@ -2666,7 +2666,7 @@ def load(operator, context, filepath="",
def connection_filter_ex(fbx_uuid, fbx_id, dct):
return [(c_found[0], c_found[1], c_type)
for (c_uuid, c_type) in dct.get(fbx_uuid, ())
- # 0 is used for the root node, which isnt in fbx_table_nodes
+ # 0 is used for the root node, which isn't in fbx_table_nodes
for c_found in (() if c_uuid == 0 else (fbx_table_nodes.get(c_uuid, (None, None)),))
if (fbx_id is None) or (c_found[0] and c_found[0].id == fbx_id)]