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author | Julien Duroure <julien.duroure@gmail.com> | 2019-02-22 20:34:02 +0300 |
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committer | Julien Duroure <julien.duroure@gmail.com> | 2019-02-22 20:34:02 +0300 |
commit | 14c202c04cd225192f23d1ea61d5b1dd8c76e266 (patch) | |
tree | a3b840f32f097cdd5e7d0ed1a41a4f1207ecb4c3 /io_scene_gltf2/blender/com | |
parent | 26330ab14347cef00d67e2e4335c9609082e227b (diff) |
glTF exporter: Fix texture transform conversion
Diffstat (limited to 'io_scene_gltf2/blender/com')
-rwxr-xr-x | io_scene_gltf2/blender/com/gltf2_blender_conversion.py | 29 |
1 files changed, 22 insertions, 7 deletions
diff --git a/io_scene_gltf2/blender/com/gltf2_blender_conversion.py b/io_scene_gltf2/blender/com/gltf2_blender_conversion.py index 7adb3c9b..81340b3d 100755 --- a/io_scene_gltf2/blender/com/gltf2_blender_conversion.py +++ b/io_scene_gltf2/blender/com/gltf2_blender_conversion.py @@ -47,22 +47,37 @@ def correction_rotation(): # and lamps has no vertices :) return Quaternion((sqrt(2)/2, -sqrt(2)/2, 0.0, 0.0)).to_matrix().to_4x4() -def convert_texture_transform(texture_transform): +def texture_transform_blender_to_gltf(mapping_transform): """ - Converts a KHR_texture_transform object in one UV space (glTF or Blender) - into the equivalent in the other UV space. The returned transform is the - same as switching UV spaces (with u,v -> u,1-v), applying texture_transform, - then switching back. + Converts the offset/rotation/scale from a Mapping node applied in Blender's + UV space to the equivalent KHR_texture_transform. + """ + offset = mapping_transform.get('offset', [0, 0]) + rotation = mapping_transform.get('rotation', 0) + scale = mapping_transform.get('scale', [1, 1]) + return { + 'offset': [ + offset[0] - scale[1] * sin(rotation), + 1 - offset[1] - scale[1] * cos(rotation), + ], + 'rotation': rotation, + 'scale': [scale[0], scale[1]], + } + +def texture_transform_gltf_to_blender(texture_transform): + """ + Converts a KHR_texture_transform into the equivalent offset/rotation/scale + for a Mapping node applied in Blender's UV space. """ offset = texture_transform.get('offset', [0, 0]) rotation = texture_transform.get('rotation', 0) scale = texture_transform.get('scale', [1, 1]) return { 'offset': [ - offset[0] - scale[1] * sin(rotation), + offset[0] + scale[1] * sin(rotation), 1 - offset[1] - scale[1] * cos(rotation), ], - 'rotation': -rotation, + 'rotation': rotation, 'scale': [scale[0], scale[1]], } |