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authorJulien Duroure <julien.duroure@gmail.com>2020-03-27 20:56:21 +0300
committerJulien Duroure <julien.duroure@gmail.com>2020-03-27 20:56:21 +0300
commit69d4daee6ffe02ecc0bd53b34595d6e3ecad3a9b (patch)
treeb0c382fbf589590826519085e2e6d24520c15fd0 /io_scene_gltf2/blender/exp/gltf2_blender_extract.py
parentfd6bfbb44af49a97db2ad35ba4f54d83ffec26a4 (diff)
glTF exporter: fix bug when apply modifier + disable skinning
Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_extract.py')
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_extract.py6
1 files changed, 3 insertions, 3 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
index 955c5d13..3db571fb 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
@@ -66,7 +66,7 @@ class ShapeKey:
def convert_swizzle_normal(loc, armature, blender_object, export_settings):
"""Convert a normal data from Blender coordinate system to glTF coordinate system."""
- if not armature:
+ if (not armature) or (not blender_object):
# Classic case. Mesh is not skined, no need to apply armature transfoms on vertices / normals / tangents
if export_settings[gltf2_blender_export_keys.YUP]:
return Vector((loc[0], loc[2], -loc[1]))
@@ -85,7 +85,7 @@ def convert_swizzle_normal(loc, armature, blender_object, export_settings):
def convert_swizzle_location(loc, armature, blender_object, export_settings):
"""Convert a location from Blender coordinate system to glTF coordinate system."""
- if not armature:
+ if (not armature) or (not blender_object):
# Classic case. Mesh is not skined, no need to apply armature transfoms on vertices / normals / tangents
if export_settings[gltf2_blender_export_keys.YUP]:
return Vector((loc[0], loc[2], -loc[1]))
@@ -107,7 +107,7 @@ def convert_swizzle_tangent(tan, armature, blender_object, export_settings):
if tan[0] == 0.0 and tan[1] == 0.0 and tan[2] == 0.0:
print_console('WARNING', 'Tangent has zero length.')
- if not armature:
+ if (not armature) or (not blender_object):
# Classic case. Mesh is not skined, no need to apply armature transfoms on vertices / normals / tangents
if export_settings[gltf2_blender_export_keys.YUP]:
return Vector((tan[0], tan[2], -tan[1], 1.0))