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AgeCommit message (Expand)Author
2022-07-13glTF exporter: Manage all 4 types of Vertex Colors (corner/point - byte/float)Julien Duroure
2022-05-24glTF: use color attribute API instead of vertex colorJulien Duroure
2022-04-29glTF exporter: code cleanupJulien Duroure
2022-04-03glTF exporter: weight min threshold for skinningJulien Duroure
2022-03-29glTF exporter: Manage skinning when some vertices are not weights at allJulien Duroure
2022-03-02glTF exporter: Big refactoringJulien Duroure
2022-02-11File headers: use SPDX license identifiersCampbell Barton
2021-09-15glTF exporter: cleanup: use inverted_safe on matricesJulien Duroure
2021-04-18glTF exporter: fix shapekey export in some casesJulien Duroure
2021-02-25gltf exporter: new feature: export 'Loose Points' and 'Loose Edges'Julien Duroure
2020-11-30glTF: code cleanupJulien Duroure
2020-09-17glTF exporter: option to export placeholder of materialsJulien Duroure
2020-09-17glTF exporter: Fix T79104: avoid zero normals when degenerate trisJulien Duroure
2020-09-05glTF exporter: perf: use numpy to speedup primitive extractJulien Duroure
2020-08-08glTF exporter: fix to generate valid file when zero-weight vertsJulien Duroure
2020-07-21glTF exporter: always export loop normalsJulien Duroure
2020-07-21glTF exporter: refactoring: remove no more needed functions after 2.79Julien Duroure
2020-07-21glTF exporter: use split normals when exporting morph targetsJulien Duroure
2020-07-21glTF exporter: use mesh.loop_trianglesJulien Duroure
2020-07-10gltf exporter: Fix T76677 primitive extraction code refactoringJulien Duroure
2020-05-12glTF exporter: prevent infinite recursion when mesh is skinned and parenting ...Julien Duroure
2020-05-04glTF: code cleanup - remove no more needed importJulien Duroure
2020-05-04glTF export: fix typo in deformation bone only optionJulien Duroure
2020-05-04glTF exporter: normalize normals for skinned meshesJulien Duroure
2020-04-11glTF exporter: remove no more needed functionsJulien Duroure
2020-03-27glTF exporter: fix bug when apply modifier + disable skinningJulien Duroure
2020-03-20glTF export: manage collection instances / linked collection / armature proxyJulien Duroure
2020-03-20glTF exporter: fix bug when vertex group index is out of range of existing ve...Julien Duroure
2020-02-23glTF exporter: fix normals for skinned meshesJulien Duroure
2020-02-22glTF: vertex color is RGBA in 2.80+Julien Duroure
2019-10-31glTF exporter: do not split in primitives if materials are not exportedJulien Duroure
2019-10-22glTF exporter: code refactoring - remove primitive splittingJulien Duroure
2019-10-09glTF: bump version after recent change about tessellate_polygonJulien Duroure
2019-10-09io_scene_gltf2: update for change to tessellate_polygonCampbell Barton
2019-09-18glTF exporter: Fix shapekeys export on skinned meshesJulien Duroure
2019-09-13glTF exporter: Fix skinning space / Inverse Bind MatrixJulien Duroure
2019-08-23glTF exporter: fix shapekeys animation exportJulien Duroure
2019-08-23glTF exporter: fix normal export when normals are modified by modifier(s)Julien Duroure
2019-08-07glTF exporter: export vertex color alphaJulien Duroure
2019-06-23glTF exporter: fix vertex color exportJulien Duroure
2019-06-06glTF exporter: Manage material at object level: instances with different colorsJulien Duroure
2019-05-23glTF exporter: fix normals exportJulien Duroure
2019-05-23glTF: update copyright yearJulien Duroure
2019-05-14glTF exporter: fix various animation & texture exportJulien Duroure
2019-04-11glTF exporter: fix some rotation issueJulien Duroure
2019-04-10glTF exporter: fix some autosmooth normal exportJulien Duroure
2019-02-22glTF exporter: Fix some inv bind matrixJulien Duroure
2019-02-14glTF exporter: Auto limit and normalize skin weightsJulien Duroure
2019-02-07glTF importer: Fix vertex color importJulien Duroure
2019-02-06glTF exporter: fix exceptions on exporting lightsJulien Duroure