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authorJulien Duroure <julien.duroure@gmail.com>2020-05-04 18:18:22 +0300
committerJulien Duroure <julien.duroure@gmail.com>2020-05-04 18:18:22 +0300
commitb42aecdca411acbf112b43ec1d4a6daa3df6a3a1 (patch)
tree5b3d7fe024ec04604467b5714ea1ddfe56de0935 /io_scene_gltf2/blender/exp/gltf2_blender_extract.py
parent0650f599aa174ea79c75bd4825696c1a9f56aeb2 (diff)
glTF exporter: normalize normals for skinned meshes
Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_extract.py')
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_extract.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
index df0552cd..ae79f883 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
@@ -77,6 +77,7 @@ def convert_swizzle_normal(loc, armature, blender_object, export_settings):
apply_matrix = (armature.matrix_world.inverted() @ blender_object.matrix_world).to_3x3().inverted()
apply_matrix.transpose()
new_loc = ((armature.matrix_world.to_3x3() @ apply_matrix).to_4x4() @ Matrix.Translation(Vector((loc[0], loc[1], loc[2])))).to_translation()
+ new_loc.normalize()
if export_settings[gltf2_blender_export_keys.YUP]:
return Vector((new_loc[0], new_loc[2], -new_loc[1]))