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author | Julien Duroure <julien.duroure@gmail.com> | 2019-10-12 18:05:38 +0300 |
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committer | Julien Duroure <julien.duroure@gmail.com> | 2019-10-12 18:05:38 +0300 |
commit | b9b1814a4c26f73aae7f306c9ff2e21b7b7bdcee (patch) | |
tree | e31ef1b44456b78f815fe722c59314b1bf86ecd7 /io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channel_target.py | |
parent | 67e42c79e5c3f2724d33b7dc2f0fb4ab84d10e7f (diff) |
glTF exporter: option to export only deformation bones
Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channel_target.py')
-rwxr-xr-x | io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channel_target.py | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channel_target.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channel_target.py index 04028d20..fa0f9976 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channel_target.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channel_target.py @@ -19,7 +19,7 @@ from io_scene_gltf2.io.com import gltf2_io from io_scene_gltf2.blender.exp.gltf2_blender_gather_cache import cached from io_scene_gltf2.blender.exp import gltf2_blender_gather_nodes from io_scene_gltf2.blender.exp import gltf2_blender_gather_joints - +from io_scene_gltf2.blender.exp import gltf2_blender_gather_skins @cached def gather_animation_channel_target(channels: typing.Tuple[bpy.types.FCurve], @@ -66,7 +66,12 @@ def __gather_node(channels: typing.Tuple[bpy.types.FCurve], blender_bone = blender_object.path_resolve(channels[0].data_path.rsplit('.', 1)[0]) if isinstance(blender_bone, bpy.types.PoseBone): - return gltf2_blender_gather_joints.gather_joint(blender_bone, export_settings) + if export_settings["gltf_def_bones"] is False: + return gltf2_blender_gather_joints.gather_joint(blender_bone, export_settings) + else: + bones, _, _ = gltf2_blender_gather_skins.get_bone_tree(None, blender_object) + if blender_bone.name in [b.name for b in bones]: + return gltf2_blender_gather_joints.gather_joint(blender_bone, export_settings) return gltf2_blender_gather_nodes.gather_node(blender_object, None, export_settings) |