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authorJulien Duroure <julien.duroure@gmail.com>2018-11-24 18:28:33 +0300
committerJulien Duroure <julien.duroure@gmail.com>2018-11-24 18:28:33 +0300
commitb1f2133fa2849da272e9d8404f371220226ddaf1 (patch)
tree25db56e0f2211bd1059fe0e04e78430a6156e021 /io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py
parent8959f1798cfc86924493347304118c61bd5c7f7a (diff)
Initial commit of glTF 2.0 importer/exporter
Official Khronos Group Blender glTF 2.0 importer and exporter. glTF specification: https://github.com/KhronosGroup/glTF The upstream repository can be found here: https://github.com/KhronosGroup/glTF-Blender-IO Reviewed By: Bastien, Campbell Differential Revision: https://developer.blender.org/D3929
Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py')
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py131
1 files changed, 131 insertions, 0 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py
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+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py
@@ -0,0 +1,131 @@
+# Copyright 2018 The glTF-Blender-IO authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+import bpy
+import typing
+
+from ..com.gltf2_blender_data_path import get_target_object_path, get_target_property_name
+from io_scene_gltf2.io.com import gltf2_io
+from io_scene_gltf2.io.com import gltf2_io_debug
+from io_scene_gltf2.blender.exp.gltf2_blender_gather_cache import cached
+from io_scene_gltf2.blender.exp import gltf2_blender_gather_animation_samplers
+from io_scene_gltf2.blender.exp import gltf2_blender_gather_animation_channel_target
+
+
+@cached
+def gather_animation_channels(blender_action: bpy.types.Action,
+ blender_object: bpy.types.Object,
+ export_settings
+ ) -> typing.List[gltf2_io.AnimationChannel]:
+ channels = []
+
+ for channel_group in __get_channel_groups(blender_action, blender_object):
+ channel = __gather_animation_channel(channel_group, blender_object, export_settings)
+ if channel is not None:
+ channels.append(channel)
+
+ return channels
+
+
+def __gather_animation_channel(channels: typing.Tuple[bpy.types.FCurve],
+ blender_object: bpy.types.Object,
+ export_settings
+ ) -> typing.Union[gltf2_io.AnimationChannel, None]:
+ if not __filter_animation_channel(channels, blender_object, export_settings):
+ return None
+
+ return gltf2_io.AnimationChannel(
+ extensions=__gather_extensions(channels, blender_object, export_settings),
+ extras=__gather_extras(channels, blender_object, export_settings),
+ sampler=__gather_sampler(channels, blender_object, export_settings),
+ target=__gather_target(channels, blender_object, export_settings)
+ )
+
+
+def __filter_animation_channel(channels: typing.Tuple[bpy.types.FCurve],
+ blender_object: bpy.types.Object,
+ export_settings
+ ) -> bool:
+ return True
+
+
+def __gather_extensions(channels: typing.Tuple[bpy.types.FCurve],
+ blender_object: bpy.types.Object,
+ export_settings
+ ) -> typing.Any:
+ return None
+
+
+def __gather_extras(channels: typing.Tuple[bpy.types.FCurve],
+ blender_object: bpy.types.Object,
+ export_settings
+ ) -> typing.Any:
+ return None
+
+
+def __gather_sampler(channels: typing.Tuple[bpy.types.FCurve],
+ blender_object: bpy.types.Object,
+ export_settings
+ ) -> gltf2_io.AnimationSampler:
+ return gltf2_blender_gather_animation_samplers.gather_animation_sampler(
+ channels,
+ blender_object,
+ export_settings
+ )
+
+
+def __gather_target(channels: typing.Tuple[bpy.types.FCurve],
+ blender_object: bpy.types.Object,
+ export_settings
+ ) -> gltf2_io.AnimationChannelTarget:
+ return gltf2_blender_gather_animation_channel_target.gather_animation_channel_target(
+ channels, blender_object, export_settings)
+
+
+def __get_channel_groups(blender_action: bpy.types.Action, blender_object: bpy.types.Object):
+ targets = {}
+ for fcurve in blender_action.fcurves:
+ target_property = get_target_property_name(fcurve.data_path)
+ object_path = get_target_object_path(fcurve.data_path)
+
+ # find the object affected by this action
+ if not object_path:
+ target = blender_object
+ else:
+ try:
+ target = blender_object.path_resolve(object_path)
+ except ValueError:
+ # if the object is a mesh and the action target path can not be resolved, we know that this is a morph
+ # animation.
+ if blender_object.type == "MESH":
+ # if you need the specific shape key for some reason, this is it:
+ # shape_key = blender_object.data.shape_keys.path_resolve(object_path)
+ target = blender_object.data.shape_keys
+ else:
+ gltf2_io_debug.print_console("WARNING", "Can not export animations with target {}".format(object_path))
+ continue
+
+ # group channels by target object and affected property of the target
+ target_properties = targets.get(target, {})
+ channels = target_properties.get(target_property, [])
+ channels.append(fcurve)
+ target_properties[target_property] = channels
+ targets[target] = target_properties
+
+ groups = []
+ for p in targets.values():
+ groups += list(p.values())
+
+ return map(tuple, groups)
+