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authorJulien Duroure <julien.duroure@gmail.com>2018-11-24 18:28:33 +0300
committerJulien Duroure <julien.duroure@gmail.com>2018-11-24 18:28:33 +0300
commitb1f2133fa2849da272e9d8404f371220226ddaf1 (patch)
tree25db56e0f2211bd1059fe0e04e78430a6156e021 /io_scene_gltf2/blender/exp/gltf2_blender_gather_cameras.py
parent8959f1798cfc86924493347304118c61bd5c7f7a (diff)
Initial commit of glTF 2.0 importer/exporter
Official Khronos Group Blender glTF 2.0 importer and exporter. glTF specification: https://github.com/KhronosGroup/glTF The upstream repository can be found here: https://github.com/KhronosGroup/glTF-Blender-IO Reviewed By: Bastien, Campbell Differential Revision: https://developer.blender.org/D3929
Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_gather_cameras.py')
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_cameras.py124
1 files changed, 124 insertions, 0 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_cameras.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_cameras.py
new file mode 100755
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+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_cameras.py
@@ -0,0 +1,124 @@
+# Copyright 2018 The glTF-Blender-IO authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+from . import gltf2_blender_export_keys
+from io_scene_gltf2.blender.exp.gltf2_blender_gather_cache import cached
+from io_scene_gltf2.io.com import gltf2_io
+
+import bpy
+import math
+
+
+@cached
+def gather_camera(blender_object, export_settings):
+ if not __filter_camera(blender_object, export_settings):
+ return None
+
+ return gltf2_io.Camera(
+ extensions=__gather_extensions(blender_object, export_settings),
+ extras=__gather_extras(blender_object, export_settings),
+ name=__gather_name(blender_object, export_settings),
+ orthographic=__gather_orthographic(blender_object, export_settings),
+ perspective=__gather_perspective(blender_object, export_settings),
+ type=__gather_type(blender_object, export_settings)
+ )
+
+
+def __filter_camera(blender_object, export_settings):
+ if blender_object.type != 'CAMERA':
+ return False
+ if not __gather_type(blender_object, export_settings):
+ return False
+
+ return True
+
+
+def __gather_extensions(blender_object, export_settings):
+ return None
+
+
+def __gather_extras(blender_object, export_settings):
+ return None
+
+
+def __gather_name(blender_object, export_settings):
+ return blender_object.data.name
+
+
+def __gather_orthographic(blender_object, export_settings):
+ if __gather_type(blender_object, export_settings) == "orthographic":
+ orthographic = gltf2_io.CameraOrthographic(
+ extensions=None,
+ extras=None,
+ xmag=None,
+ ymag=None,
+ zfar=None,
+ znear=None
+ )
+ blender_camera = blender_object.data
+
+ orthographic.xmag = blender_camera.ortho_scale
+ orthographic.ymag = blender_camera.ortho_scale
+
+ orthographic.znear = blender_camera.clip_start
+ orthographic.zfar = blender_camera.clip_end
+
+ return orthographic
+ return None
+
+
+def __gather_perspective(blender_object, export_settings):
+ if __gather_type(blender_object, export_settings) == "perspective":
+ perspective = gltf2_io.CameraPerspective(
+ aspect_ratio=None,
+ extensions=None,
+ extras=None,
+ yfov=None,
+ zfar=None,
+ znear=None
+ )
+ blender_camera = blender_object.data
+
+ width = bpy.context.scene.render.pixel_aspect_x * bpy.context.scene.render.resolution_x
+ height = bpy.context.scene.render.pixel_aspect_y * bpy.context.scene.render.resolution_y
+ perspective.aspectRatio = width / height
+
+ if width >= height:
+ if blender_camera.sensor_fit != 'VERTICAL':
+ perspective.yfov = 2.0 * math.atan(math.tan(blender_camera.angle * 0.5) / perspective.aspectRatio)
+ else:
+ perspective.yfov = blender_camera.angle
+ else:
+ if blender_camera.sensor_fit != 'HORIZONTAL':
+ perspective.yfov = blender_camera.angle
+ else:
+ perspective.yfov = 2.0 * math.atan(math.tan(blender_camera.angle * 0.5) / perspective.aspectRatio)
+
+ perspective.znear = blender_camera.clip_start
+
+ if not export_settings[gltf2_blender_export_keys.CAMERA_INFINITE]:
+ perspective.zfar = blender_camera.clip_end
+
+ return perspective
+ return None
+
+
+def __gather_type(blender_object, export_settings):
+ camera = blender_object.data
+ if camera.type == 'PERSP':
+ return "perspective"
+ elif camera.type == 'ORTHO':
+ return "orthographic"
+ return None
+