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author | Julien Duroure <julien.duroure@gmail.com> | 2019-11-23 14:04:49 +0300 |
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committer | Julien Duroure <julien.duroure@gmail.com> | 2019-11-23 14:04:49 +0300 |
commit | c23d2a741e21e6d5f926a21ffc9fb51b50c39191 (patch) | |
tree | 931875d1f20b3ffb53b02d6ae4d943e64fd582a3 /io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py | |
parent | c172be1c93a6f583e29b5f0b2473c59673670b5d (diff) |
glTF exporter: fix exporing instances when apply modifier is disabled
Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py')
-rwxr-xr-x | io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py index cccfbd9d..a0cc9bf2 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py @@ -283,6 +283,15 @@ def __gather_mesh(blender_object, export_settings): else: blender_mesh = blender_object.data skip_filter = False + # If no skin are exported, no need to have vertex group, this will create a cache miss + if not export_settings[gltf2_blender_export_keys.SKINS]: + vertex_groups = None + modifiers = None + else: + # Check if there is an armature modidier + if len([mod for mod in blender_object.modifiers if mod.type == "ARMATURE"]) == 0: + vertex_groups = None # Not needed if no armature, avoid a cache miss + modifiers = None material_names = tuple([ms.material.name for ms in blender_object.material_slots if ms.material is not None]) |