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authorJulien Duroure <julien.duroure@gmail.com>2018-11-24 18:28:33 +0300
committerJulien Duroure <julien.duroure@gmail.com>2018-11-24 18:28:33 +0300
commitb1f2133fa2849da272e9d8404f371220226ddaf1 (patch)
tree25db56e0f2211bd1059fe0e04e78430a6156e021 /io_scene_gltf2/blender/imp/gltf2_blender_animation.py
parent8959f1798cfc86924493347304118c61bd5c7f7a (diff)
Initial commit of glTF 2.0 importer/exporter
Official Khronos Group Blender glTF 2.0 importer and exporter. glTF specification: https://github.com/KhronosGroup/glTF The upstream repository can be found here: https://github.com/KhronosGroup/glTF-Blender-IO Reviewed By: Bastien, Campbell Differential Revision: https://developer.blender.org/D3929
Diffstat (limited to 'io_scene_gltf2/blender/imp/gltf2_blender_animation.py')
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_animation.py35
1 files changed, 35 insertions, 0 deletions
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_animation.py b/io_scene_gltf2/blender/imp/gltf2_blender_animation.py
new file mode 100755
index 00000000..4180672a
--- /dev/null
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_animation.py
@@ -0,0 +1,35 @@
+# Copyright 2018 The glTF-Blender-IO authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+from .gltf2_blender_animation_bone import BlenderBoneAnim
+from .gltf2_blender_animation_node import BlenderNodeAnim
+
+
+class BlenderAnimation():
+ """Dispatch Animation to bone or object animation."""
+ def __new__(cls, *args, **kwargs):
+ raise RuntimeError("%s should not be instantiated" % cls)
+
+ @staticmethod
+ def anim(gltf, anim_idx, node_idx):
+ """Dispatch Animation to bone or object."""
+ if gltf.data.nodes[node_idx].is_joint:
+ BlenderBoneAnim.anim(gltf, anim_idx, node_idx)
+ else:
+ BlenderNodeAnim.anim(gltf, anim_idx, node_idx)
+
+ if gltf.data.nodes[node_idx].children:
+ for child in gltf.data.nodes[node_idx].children:
+ BlenderAnimation.anim(gltf, anim_idx, child)
+