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authorJulien Duroure <julien.duroure@gmail.com>2018-12-15 08:30:27 +0300
committerJulien Duroure <julien.duroure@gmail.com>2018-12-15 08:30:27 +0300
commit6d933c0e3ac8048e8a04f2b42bcd21a667818c2e (patch)
tree95799aa9467fc4bdfa69e7a5192411fd312e7e8a /io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py
parentb55002b7c33154d2b66166aaf0c2a0b287ec9e42 (diff)
glTF importer: fix material import / vertex color
Fixed a bug when a same material sometimes uses vertex color, sometimes doesn't
Diffstat (limited to 'io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py')
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_map_normal.py8
1 files changed, 4 insertions, 4 deletions
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py b/io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py
index ab09f24c..0f7bab81 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py
@@ -22,17 +22,17 @@ class BlenderNormalMap():
raise RuntimeError("%s should not be instantiated" % cls)
@staticmethod
- def create(gltf, material_idx):
+ def create(gltf, material_idx, vertex_color):
"""Creation of Normal map."""
engine = bpy.context.scene.render.engine
if engine in ['CYCLES', 'BLENDER_EEVEE']:
- BlenderNormalMap.create_nodetree(gltf, material_idx)
+ BlenderNormalMap.create_nodetree(gltf, material_idx, vertex_color)
- def create_nodetree(gltf, material_idx):
+ def create_nodetree(gltf, material_idx, vertex_color):
"""Creation of Nodetree."""
pymaterial = gltf.data.materials[material_idx]
- material = bpy.data.materials[pymaterial.blender_material]
+ material = bpy.data.materials[pymaterial.blender_material[vertex_color]]
node_tree = material.node_tree
BlenderTextureInfo.create(gltf, pymaterial.normal_texture.index)