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author | Julien Duroure <julien.duroure@gmail.com> | 2018-11-24 18:28:33 +0300 |
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committer | Julien Duroure <julien.duroure@gmail.com> | 2018-11-24 18:28:33 +0300 |
commit | b1f2133fa2849da272e9d8404f371220226ddaf1 (patch) | |
tree | 25db56e0f2211bd1059fe0e04e78430a6156e021 /io_scene_gltf2/blender/imp/gltf2_blender_map_occlusion.py | |
parent | 8959f1798cfc86924493347304118c61bd5c7f7a (diff) |
Initial commit of glTF 2.0 importer/exporter
Official Khronos Group Blender glTF 2.0 importer and exporter.
glTF specification: https://github.com/KhronosGroup/glTF
The upstream repository can be found here:
https://github.com/KhronosGroup/glTF-Blender-IO
Reviewed By: Bastien, Campbell
Differential Revision: https://developer.blender.org/D3929
Diffstat (limited to 'io_scene_gltf2/blender/imp/gltf2_blender_map_occlusion.py')
-rwxr-xr-x | io_scene_gltf2/blender/imp/gltf2_blender_map_occlusion.py | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_map_occlusion.py b/io_scene_gltf2/blender/imp/gltf2_blender_map_occlusion.py new file mode 100755 index 00000000..5c41ce9e --- /dev/null +++ b/io_scene_gltf2/blender/imp/gltf2_blender_map_occlusion.py @@ -0,0 +1,41 @@ +# Copyright 2018 The glTF-Blender-IO authors. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# http://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +import bpy +from .gltf2_blender_texture import BlenderTextureInfo + + +class BlenderOcclusionMap(): + """Blender Occlusion map.""" + def __new__(cls, *args, **kwargs): + raise RuntimeError("%s should not be instantiated" % cls) + + @staticmethod + def create(gltf, material_idx): + """Occlusion map creation.""" + engine = bpy.context.scene.render.engine + if engine in ['CYCLES', 'BLENDER_EEVEE']: + BlenderOcclusionMap.create_nodetree(gltf, material_idx) + + def create_nodetree(gltf, material_idx): + """Nodetree creation.""" + pymaterial = gltf.data.materials[material_idx] + + BlenderTextureInfo.create(gltf, pymaterial.occlusion_texture.index) + + # Pack texture, but doesn't use it for now. Occlusion is calculated from Cycles. + bpy.data.images[gltf.data.images[gltf.data.textures[ + pymaterial.occlusion_texture.index + ].source].blender_image_name].use_fake_user = True + |