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author | Julien Duroure <julien.duroure@gmail.com> | 2022-10-21 19:41:06 +0300 |
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committer | Julien Duroure <julien.duroure@gmail.com> | 2022-10-21 19:41:06 +0300 |
commit | cd2d9df92577b860419c5b591b9bdd97eb70803d (patch) | |
tree | 2190e10b15ed8e1d409a6899f10d0a7c3c8fe14a /io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py | |
parent | a1706bd0f04b03ff3fcf52d81acc6e42b4ae96db (diff) |
glTF importer: tweak vertex color import
- The first imported one is now set as the rendered one
- Color Attribute Node does no more specify the layer, so rendered one is used
Diffstat (limited to 'io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py')
-rwxr-xr-x | io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py index b6b8e19f..18cb68ab 100755 --- a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py +++ b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py @@ -440,7 +440,7 @@ def base_color( # Vertex Color if mh.vertex_color: node = mh.node_tree.nodes.new('ShaderNodeVertexColor') - node.layer_name = 'Col' + # Do not set the layer name, so rendered one will be used (At import => The first one) node.location = x - 250, y - 240 # Outputs mh.node_tree.links.new(vcolor_color_socket, node.outputs['Color']) |