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author | Julien Duroure <julien.duroure@gmail.com> | 2021-07-04 18:44:28 +0300 |
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committer | Julien Duroure <julien.duroure@gmail.com> | 2021-07-04 18:44:28 +0300 |
commit | b986a52051d48c2cda5a38159d05fb198cc15db7 (patch) | |
tree | 6a2d2cbd8d4243f60cf96614c103a7782c657845 /io_scene_gltf2/blender/imp | |
parent | eedbe303799fb8af4e7dafea81a0dd46973fb85b (diff) |
glTF importer: fix issue involving flipped bone Z dir
This is a candidate for 2.93.x LTS
Diffstat (limited to 'io_scene_gltf2/blender/imp')
-rwxr-xr-x | io_scene_gltf2/blender/imp/gltf2_blender_node.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_node.py b/io_scene_gltf2/blender/imp/gltf2_blender_node.py index ef410ad5..041bf1eb 100755 --- a/io_scene_gltf2/blender/imp/gltf2_blender_node.py +++ b/io_scene_gltf2/blender/imp/gltf2_blender_node.py @@ -145,8 +145,8 @@ class BlenderNode(): arma_mat = vnode.editbone_arma_mat editbone.head = arma_mat @ Vector((0, 0, 0)) editbone.tail = arma_mat @ Vector((0, 1, 0)) - editbone.align_roll(arma_mat @ Vector((0, 0, 1)) - editbone.head) editbone.length = vnode.bone_length + editbone.align_roll(arma_mat @ Vector((0, 0, 1)) - editbone.head) if isinstance(id, int): pynode = gltf.data.nodes[id] |