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author | Julien Duroure <julien.duroure@gmail.com> | 2021-09-24 17:43:33 +0300 |
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committer | Julien Duroure <julien.duroure@gmail.com> | 2021-09-24 17:43:33 +0300 |
commit | 8975ba0a553a6cbe6b9e086a474331bddfb55841 (patch) | |
tree | e7d6c2a84ce8cc523f2cda2cf2bcc3f60093a443 /io_scene_gltf2/blender | |
parent | e1748aecd5ba33e803989b20a94f22e099c8b79b (diff) |
glTF export: fix animation export for objects parented to bones
Diffstat (limited to 'io_scene_gltf2/blender')
-rwxr-xr-x | io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py index 28a19c9e..13c347dc 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py @@ -225,7 +225,7 @@ def __gather_children(blender_object, blender_scene, export_settings): parent_joint = find_parent_joint(root_joints, child.parent_bone) if not parent_joint: continue - child_node = gather_node(child, None, None, None, export_settings) + child_node = gather_node(child, None, blender_scene, None, export_settings) if child_node is None: continue blender_bone = blender_object.pose.bones[parent_joint.name] |