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authorJulien Duroure <julien.duroure@gmail.com>2018-12-19 23:18:23 +0300
committerJulien Duroure <julien.duroure@gmail.com>2018-12-19 23:18:23 +0300
commit9c914cb37526bd8c080e84886d70e582618cc128 (patch)
treeaf78cf5c3a3ee9d5713dd561e1f282a5d7bd5495 /io_scene_gltf2/blender
parent6a1ce20043860e4f836294d46a86b5fcf7fbf1a8 (diff)
glTF import: add support of KHR_lights_punctual extension
Diffstat (limited to 'io_scene_gltf2/blender')
-rwxr-xr-xio_scene_gltf2/blender/com/gltf2_blender_conversion.py7
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_animation_node.py11
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_gltf.py3
-rw-r--r--io_scene_gltf2/blender/imp/gltf2_blender_light.py91
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_node.py28
5 files changed, 135 insertions, 5 deletions
diff --git a/io_scene_gltf2/blender/com/gltf2_blender_conversion.py b/io_scene_gltf2/blender/com/gltf2_blender_conversion.py
index 95fa292d..adc797ee 100755
--- a/io_scene_gltf2/blender/com/gltf2_blender_conversion.py
+++ b/io_scene_gltf2/blender/com/gltf2_blender_conversion.py
@@ -13,6 +13,7 @@
# limitations under the License.
from mathutils import Matrix, Quaternion
+from math import sqrt
def matrix_gltf_to_blender(mat_input):
"""Matrix from glTF format to Blender format."""
@@ -40,3 +41,9 @@ def scale_to_matrix(scale):
return mat
+def correction_rotation():
+ """Correction of Rotation."""
+ # Correction is needed for lamps, because Yup2Zup is not written in vertices
+ # and lamps has no vertices :)
+ return Quaternion((sqrt(2)/2, -sqrt(2)/2, 0.0, 0.0)).to_matrix().to_4x4()
+
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py b/io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py
index c053f84a..60947c1f 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py
@@ -16,6 +16,7 @@ import bpy
from mathutils import Vector
from ..com.gltf2_blender_conversion import loc_gltf_to_blender, quaternion_gltf_to_blender, scale_gltf_to_blender
+from ..com.gltf2_blender_conversion import correction_rotation
from ...io.imp.gltf2_io_binary import BinaryData
@@ -96,9 +97,15 @@ class BlenderNodeAnim():
for idx, key in enumerate(keys):
if animation.samplers[channel.sampler].interpolation == "CUBICSPLINE":
# TODO manage tangent?
- obj.rotation_quaternion = quaternion_gltf_to_blender(values[idx * 3 + 1])
+ vals = values[idx * 3 + 1]
else:
- obj.rotation_quaternion = quaternion_gltf_to_blender(values[idx])
+ vals = values[idx]
+
+ if node.correction_needed is True:
+ obj.rotation_quaternion = (quaternion_gltf_to_blender(vals).to_matrix().to_4x4() @ correction_rotation()).to_quaternion()
+ else:
+ obj.rotation_quaternion = quaternion_gltf_to_blender(vals)
+
obj.keyframe_insert(blender_path, frame=key[0] * fps, group='rotation')
# Setting interpolation
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py b/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py
index 1f708b40..e4cb65f1 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py
@@ -169,6 +169,9 @@ class BlenderGlTF():
gltf.data.skins[node.skin].node_ids.append(node_idx)
+ # Lights management
+ node.correction_needed = False
+
# transform management
if node.matrix:
node.transform = node.matrix
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_light.py b/io_scene_gltf2/blender/imp/gltf2_blender_light.py
new file mode 100644
index 00000000..5d7cb355
--- /dev/null
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_light.py
@@ -0,0 +1,91 @@
+# Copyright 2018 The glTF-Blender-IO authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+import bpy
+from math import pi
+
+
+class BlenderLight():
+ """Blender Light."""
+ def __new__(cls, *args, **kwargs):
+ raise RuntimeError("%s should not be instantiated" % cls)
+
+ @staticmethod
+ def create(gltf, light_id):
+ """Light creation."""
+ pylight = gltf.data.extensions['KHR_lights_punctual']['lights'][light_id]
+ if pylight['type'] == "directional":
+ obj = BlenderLight.create_directional(gltf, light_id)
+ elif pylight['type'] == "point":
+ obj = BlenderLight.create_point(gltf, light_id)
+ elif pylight['type'] == "spot":
+ obj = BlenderLight.create_spot(gltf, light_id)
+
+ if 'color' in pylight.keys():
+ obj.data.color = pylight['color']
+
+ if 'intensity' in pylight.keys():
+ obj.data.energy = pylight['intensity']
+
+ # TODO range
+
+ bpy.data.scenes[gltf.blender_scene].collection.objects.link(obj)
+
+ return obj
+
+ @staticmethod
+ def create_directional(gltf, light_id):
+ pylight = gltf.data.extensions['KHR_lights_punctual']['lights'][light_id]
+
+ if 'name' not in pylight.keys():
+ pylight['name'] = "Sun"
+
+ sun = bpy.data.lights.new(name=pylight['name'], type="SUN")
+ obj = bpy.data.objects.new(pylight['name'], sun)
+ return obj
+
+ @staticmethod
+ def create_point(gltf, light_id):
+ pylight = gltf.data.extensions['KHR_lights_punctual']['lights'][light_id]
+
+ if 'name' not in pylight.keys():
+ pylight['name'] = "Point"
+
+ point = bpy.data.lights.new(name=pylight['name'], type="POINT")
+ obj = bpy.data.objects.new(pylight['name'], point)
+ return obj
+
+ @staticmethod
+ def create_spot(gltf, light_id):
+ pylight = gltf.data.extensions['KHR_lights_punctual']['lights'][light_id]
+
+ if 'name' not in pylight.keys():
+ pylight['name'] = "Spot"
+
+ spot = bpy.data.lights.new(name=pylight['name'], type="SPOT")
+ obj = bpy.data.objects.new(pylight['name'], spot)
+
+ # Angles
+ if 'spot' in pylight.keys() and 'outerConeAngle' in pylight['spot']:
+ spot.spot_size = pylight['spot']['outerConeAngle'] * 2
+ else:
+ spot.spot_size = pi / 2
+
+ if 'spot' in pylight.keys() and 'innerConeAngle' in pylight['spot']:
+ spot.spot_blend = 1 - ( pylight['spot']['innerConeAngle'] / pylight['spot']['outerConeAngle'] )
+ else:
+ spot.spot_blend = 1.0
+
+ return obj
+
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_node.py b/io_scene_gltf2/blender/imp/gltf2_blender_node.py
index a82f1db7..0e49e28b 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_node.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_node.py
@@ -16,7 +16,8 @@ import bpy
from .gltf2_blender_mesh import BlenderMesh
from .gltf2_blender_camera import BlenderCamera
from .gltf2_blender_skin import BlenderSkin
-from ..com.gltf2_blender_conversion import scale_to_matrix, matrix_gltf_to_blender
+from .gltf2_blender_light import BlenderLight
+from ..com.gltf2_blender_conversion import scale_to_matrix, matrix_gltf_to_blender, correction_rotation
class BlenderNode():
@@ -103,7 +104,22 @@ class BlenderNode():
return
- # No mesh, no camera. For now, create empty #TODO
+ if pynode.extensions is not None:
+ if 'KHR_lights_punctual' in pynode.extensions.keys():
+ obj = BlenderLight.create(gltf, pynode.extensions['KHR_lights_punctual']['light'])
+ obj.rotation_mode = 'QUATERNION'
+ BlenderNode.set_transforms(gltf, node_idx, pynode, obj, parent, correction=True)
+ pynode.blender_object = obj.name
+ pynode.correction_needed = True
+ BlenderNode.set_parent(gltf, pynode, obj, parent)
+
+ if pynode.children:
+ for child_idx in pynode.children:
+ BlenderNode.create(gltf, child_idx, node_idx)
+
+ return
+
+ # No mesh, no camera, no light. For now, create empty #TODO
if pynode.name:
gltf.log.info("Blender create Empty node " + pynode.name)
@@ -167,18 +183,24 @@ class BlenderNode():
gltf.log.error("ERROR, parent not found")
@staticmethod
- def set_transforms(gltf, node_idx, pynode, obj, parent):
+ def set_transforms(gltf, node_idx, pynode, obj, parent, correction=False):
"""Set transforms."""
if parent is None:
obj.matrix_world = matrix_gltf_to_blender(pynode.transform)
+ if correction is True:
+ obj.matrix_world = obj.matrix_world @ correction_rotation()
return
for idx, node in enumerate(gltf.data.nodes):
if idx == parent:
if node.is_joint is True:
obj.matrix_world = matrix_gltf_to_blender(pynode.transform)
+ if correction is True:
+ obj.matrix_world = obj.matrix_world @ correction_rotation()
return
else:
+ if correction is True:
+ obj.matrix_world = obj.matrix_world @ correction_rotation()
obj.matrix_world = matrix_gltf_to_blender(pynode.transform)
return